NesterJ v1.12 Plus v0.61 RM (NES emu for PSP)
NesterJ is a Nintendo Entertainment System/Famicom emulator.
Release notes:
Download (source code included): nesterJ_1_12_Plus_0_61_RM .rar ( http://www.mediafire.com/?jwml0diy1mz )Lots of thanks to byemu for providing the source and allowing what I think is the most complete version of a nes emulator for PSP (would be perfect with 1.20beta2’s wifi support but…).
I included a google-translated readme for convenience but I’ll sum up all the new features from Ruka’s nesterJ 1.11.
Changes from 0.61 (based on nesterJ 1.12 by Takka, which is based on nesterJ 1.11 by Ruka)
From suloku:
- Added rewind mode coded by Davex
- Added mirror and rotated screen modes by Davex
- Added sepia color palette by DavexFrom byemu:
- Added support for a LOT of boards and mappers, including mapper 163 (NJ063 Final Fantasy VII Advent Children among others)
- PAL-NTSC selector
- Added Chinese interface language
- Added FAT ROM read mode, which enables Chinese filenames while browsing
- Added a new cheat function to make changing games easier.
- ROM support up to 4M
- Increased exception handling, prevention of reading the game crash
- Roms can be deleted. Press [] (square) in the rom list interface. Only in FAT ROM read mode.
- Added and increased a custom rom database (byemudb.dat)From 1.12 by Takka:
- Ported to 3.xx firmware (full user mode)
- Fixed sleep mode issues
- Fixed saving issues (sram and states)Notes (google translated):
DQ4 (1 of the Chinese Version) to read two times before the game
Three Chinese version of the Central Plains of Bazhe alien to read two times before the game.2 Chinese version of heaven and earth devour some need to select PAL standard, and then re-read the ROM, can be a normal game, or else they will Huaping
Street Fighter version 9, please choose NTSC / AUTO format, then load the game, otherwise the game will be black and white more than 10 seconds to enter the game
Red Fort, select PAL and then reads the ROM, otherwise they will be black and white more than 10 seconds
Select PAL version of Street Fighter 4 will Huaping, select NTSC / AUTO format
South crystal game please frequency is set to 333, such as “Tomb Raider”, otherwise it will crash just like the same cardCredits:
- ruka (original nesterJ PSP)
- byemu (nesterJ plus)
- takka (nesterJ 3.xx port)
- davex (rewind and screen modes)
- sakya (exception handler)
- nester and nesterJ authors
Buyers Remorse Hitting Champions Online Players

I tried to warn you, I really did. When I tore Champions Online a new a-hole for sucking in every conceivable way except character customization (apparently the only aspect of design Cryptic can do successfully any more), you all called me names and insisted it was a stunt to increase traffic. Now, several months after release, players are discovering that I was right, evidenced by this nifty editorial from MMOCrunch titled, quite simply, “Why I Quit Champions Online”.
Plan and simple, Champions Online lost its hold on me. I continued to dive into the game, move around the world, soak up the atmosphere, read about its future and most importantly, evaluate the content beyond my reach. What I definitively learned, and I hope my review hinted at, is that the game lacks legs. The atmosphere has always been incredibly disjointed thanks to the instancing of most zones. Even though all of the settings make sense in the universe, they lack a cohesive flow. And the multitude of characters aren’t employed effectively either. Because of these continued slip-ups through the middle to later levels, Champions Online gets boiled down to its diverse arcade-y combat. In essence, it becomes a soulless experience.
When I tore Star Trek Online a new a-hole for the very same reasons, I was once again called every name in the book and, like Champions Online, it will take a few months before I am once again proven correct. I’m trying to save you people money, I swear. I die a little inside every time I hear someone has foolishly purchased a lifetime subscription.
The Top 10 Most Dangerous World PvP Areas of WoW
Going outside. It’s quite dangerous. Just ask a World of Warcraft player. Gang fights, turf disputes, trade swindling, imposing authorities, Mr. T. – and we’re not even talking about WoW yet.
So imagine what happens when you mix those things, rampant drug and alcohol usage, internet anonymity, a cross between GTA-style violence and Harry Potter-style witchery, 13-year-olds, and good old FPS teabagging. You get a rather dangerous place called a “PvP Realm.” Roughly translated for those who haven’t yet mastered WoW-speak, it means “open season on your ass.” But since Blizzard has yet to debut its patented in-game butt cup (available soon for only $10, limit one per account) to shield your character (aka toon) from unwanted posterior intrusions, you’ll have to settle with my $5 “Don’t-even-think-about-going-there” tour guide, provided to you free of charge.
So, without further adieu, I bring you, ranging from “hunting guide for Dick Cheney” to “sparring partner for Chuck Norris,” the top 10 most dangerous world PvP areas of WoW.
[A quick note to WoW players not yet accustomed to the sheer lunacy of PvP realms:
PvEers - pretend every zone not exclusively controlled by your faction is simply one of those magical places you call a "battleground," only with flight paths.
RPers - replace "you" with "thou," and "teabagging" with "a sampling of ye olde family jewels."]
#10 – Karazhan
Above: A typical Tuesday night outside Karazhan in 2007.
The old level-70, 10-man raid instance from Burning Crusade may be responsible for many things – starting a new approach that made making raid instances more accessible, causing Blizzard to incorporate 10-man options for all of its raid content in the Wrath of the Lich King expansion – but it will always be known for giving us one startling revelation above all: meeting stones and ganking go together like hookers and the clap.
Sure, Karazhan may not be much of a hot spot anymore, what with the level cap being raised to 80 and all, but back before WoW’s second expansion launched you couldn’t hover around the instance’s meeting stone on a weekday night for more than 10 seconds (let alone during the weekend) without getting gang raped by numerous members of the opposing faction.
The fact that both Horde and Alliance had to summon their raid members face-to-face while some dickweed rogue decided to run his own Sap-a-thon would often cause an arms race that rivaled the Soviet/American nuclear weapons buildup during the Cold War. The first side to amass a full 10-man group – or simply a larger group during more pressing moments – instantly waged full-scale war on the other side.
Beer, weed, energy drinks and A.D.D. all combined with impatience over waiting on that last raid member who just wouldn’t seem to get out of Warsong Gulch no matter how many times you told him. And when more raid groups started showing up, it simply boiled down to who wanted it the most, and who simply wanted some Tier 4.
But assuming your raid somehow succeeded in neutralizing all nearby hostiles, you’d still end up waiting on that supposed second tank your resto druid said he found in trade chat over 30 minutes ago. Thankfully, you could always fall back on dueling your guildies while you waited.
Chances of teabagging: medium.
First iPad Game Screenshot & Announcement Has Us Scratching Our Heads

We get a lot of press releases sent to us. Myself, it’s not unusual to see near a hundred of them hit my inbox in a day. With that much competition, its hard to capture our attention. But when I glimpsed an email saying that development studio “Bloober Team” is announcing the first title being developed exclusively for the iPad, and their calling it “Gender Wars: The Battle”, I couldn’t help but sit up and take notice. When I then read that the lead designer described the game like this,
“In a way, and I understand that it’s bit bold to say, we would like to create something similar to Metal Gear Solid for iPad.”
I start to scratch my head and a confused look passes over my face. Gender Wars? Solid Snake?
But it doesn’t end there so I am posting the original press release in full (minus legally sensitive info, of course) after the break so you can read it for yourself. It’s one of the stranger ones we have ever come across and was either written by some kind of genius, or someone on acid. We’ve also posted the game’s sole screenshot to be released so far. (For those not sure about clicking through, the screenshot does not contain any images of Gender-specific anatomical parts battling it out.)
Here are both the screenshot and the press release:
Epic saga of the future
Krakow, Poland – 5 February 2010 – Games developer and publisher Bloober Team, most famous for its WiiWare super production Last Flight, presents his newest IP – Gender Wars.
About the game
The game is turn based tactic game that will redefine whole tactic games genre with its casual, story-driven approach and easy click&shoot interface. “We wanted to make tactic game that will be easy to pick and play by anyone, in a short burst of 2-3 minutes per game, while offering enough in-depth complexity to play for hours” says Peter Bielatowicz, lead designer of the game.“In a way, and I understand that it’s bit bold to say, we would like to create something similar to Metal Gear Solid for iPad” Bielatowicz continues. “MGS was a stealth game, and stealth games before, like Tenchu, were considered to be more for hardcore players. But MGS was extremely easy to pick and play and so strongly story driven that many casual people were playing it just to follow the storyline and learning more advanced gameplay strategies as they played” he explains. “We want to implement the same flow in our game so a player can choose to focus on the story or the gameplay – according to what he prefers” Bielatowicz adds.
“Most of current tactic or strategy games on the market have very long learning curves and overwhelm player with too many information at once.
It throws off most of casual players. We will show completely different, minimalistic approach in our game” Bielatowicz continues. “We are testing our interface on gamers, and look how they approach the game and what are the first things that come to their mind when trying to perform some command” says Piotr Babieno, one of the game producers. “Then we simply implement our user interface to work this way” Bielatowicz adds.
The game takes place in the post-apocalyptic SF universe, and its storyline involves themes such as time travels, tragic love and epic military operations. “Everyone will find something for himself in the game, from space operas fans to hard military SF geeks” says Paweł Kobyłecki, one of game main screenwriters. “But this is too soon to speak about details at the moment” says Bielatowicz. “We will reveal everything in proper time, starting with series of feature films” he adds.
Comments on iPad
The game is being prepared iPad. “We believe that tactic games will be one of best and most successful games on iPad platform” predicts Babieno. “This kind of touch device with big screen helps you to command your units in most natural and intuitive way” he adds. “You have to also remember that the people will play iPad in longer sessions and with more concentration than they did on iPhone” comments Bielatowicz. “iPad is perfect device for people playing in train or airplane or at home rather than on the move like it was with iPhone. All designers shall keep this in mind when thinking about designing an iPad game” he ends.Teaser for the whole series
One of the most surprising things about the “Gender Wars: The Battle” is that the game alone is a teaser for other upcoming games from the series. It contains only the battle game mode and will focus on gameplay challenges. “It may sound weird, but after first tests of the battle module it turned out to play so well and entertaining on its own that we decided to release it as separate title” Piotr Babieno. “We want to tease players a bit and prepare them for the final game” Babieno explains. “The Battle will be released at very low price, so players can taste our quality without spending much” he adds. “Of course we will listen very closely to all the reactions and use players feedback to improve final game” Bielatowicz ends.“Gender Wars: The Battle” will hit the Apple Store with iPad release in late march. The details of the main game and its schedule are still kept secret.
###
About Bloober Team
Founded in 2008 and headquartered in Krakow, Poland, Bloober Team is an independent videogame developer focused on creating the highest quality digitally-distributed content.All trademarks or registered trademarks are the property of their respective owners.
That was it. Are you interested? Confused? Both? Will you give the game a wide berth, or do they already have you excited to pick a gender and start going at it? Leave a comment and let us know.
Are We Really the Idiots They Say We Are?

I just suffered through one of the worst movies I have seen in a long time. I wasn’t planning on writing anything about it; I was just going to let it pass and hide my shame for even having voluntarily seen the film because I should have known better. However the filmmakers appear to have a huge marketing budget that they’re using to push the damn movie relentlessly through posters at every bus stop and an ad during every commercial break. The movie is “Gamer,” and being one myself, it got me thinking about what the film says about this very unique and diverse classification of people.
Before “Gamer” I had never seen any other films by Mark Neveldine and Brian Taylor who’d both written and directed it and I had no idea that they already had a reputation, of sorts. Their previous movies are Crank, and Crank: High Voltage which I’ve heard many describe simply as “hectic.” (They are also currently working on Crank 3, said to be in 3D, and finishing up Jonah Hex, which IMDb has explained like this: “In the Wild West, a scarred bounty hunter tracks a voodoo practitioner bent on liberating the South by raising an army of the undead.”)
In the special features of the “Gamer” DVD they themselves said, “Watching [our movies] is like audience torture. We were talking about this the other day, like, not only do we torture our characters [...] but we torture our audience. It’s like hitting them over the head with a ball pein hammer for 90 minutes.”
It sounds like they are both very committed artists of the cinema. Intellectually, I am guessing they must be real geniuses too. Taylor and Neveldine, again from the “Gamer” DVD’s special features:
“I think, at times, they wanted us to pull a lot of the creepy, weird, wild stuff that we do out of that -”
“- and we battled and we kept as much as we could in.”
“And that, at the end of the day, is the big difference between making a cheap movie and an expensive movie. …Is the kind of, like, how far can you push it? How far can you go? You want it to be more accessible, for a bigger audience.”

Of course while they say this the “making of” featurette editor cuts to some behind-the-scenes footage from one of the film’s sets. In the footage you see an actor asking the camera and production crew for some direction, all while he’s wearing skin-tight white spandex from head to toe and doing pelvic thrusts into another guy suspended from the ceiling in a harness.
So just to make sure I have this straight you two – you’re saying the difference between a cheap movie and an expensive one is how much money you spend on it, and on how great of a job you do in making it creepy, weird, and wild? And further, loading it up with that kind of stuff and pushing cultural boundaries also just happens to be how you make a film more accessible and appeal to a bigger audience?
Golly, that’s so difficult to wrap my mind around that it just has to be smart!
Sega Announces Tournament of Legends. Is That Gladiator A.D.?
Shortly before High Voltage Software released The Conduit last year on the Wii, it announced a few more projects, one of which was a 3D tournament fighter for the Wii titled “Gladiator A.D.”
Since that time there haven’t been too many announcements about the title which was said to run on the company’s patented Quantum 3 physics and reportedly utilize Motion Plus, but today a new post showed up on Sega’s official blog introducing us to a vaguely familiar-looking title, “Tournament of Legends.”
From Sega’s blog post:
“Tournament of Legends features epic battles in fantastic fighting arenas where they will wield mythical blade weapons, launch 40 magic attacks, and dodge giant mythological creatures that protect the battle lairs. In intense one and two-player fights, players master a range of character and weapon based magic attacks; including unleashing, amongst others, a man-eating lion, Jupiter’s Storm, Thor’s Fury and a nest of venomous snakes.
Tournament of Legends strives to offer even the most sophisticated Wii gamer a rich weapon fighting experience. Players will be able to switch weapons and enchantments with other characters or compete in various Wii Remote™/Nunchuk™ controller challenges which include dodging giant mythological creatures or restoring health and armor during fights. The game also features an Interactive Training mode and supports the Classic Controller™.”
So it looks like Gladiator A.D. was merely a tentative title until the marketing department at Sega could come up with something a little better, but it’s a bit odd that the company didn’t formally announce a change of title with its blog post. Also strangely absent is any mention of the previously reported Motion Plus support.
The blog post does seem to clear up one thing though: a continued relationship between Sega and High Voltage Software. After The Conduit’s mediocre/decent sales (which last we officially heard was around 270,000 units), there was certainly a question as to whether Sega would publish the rest of High Voltage Software’s Wii titles such as The Grinder. The upcoming release of Tournament of Legends seems to suggest that yes, Sega will.
Tournament of Legends is scheduled to release on May 18, 2010, exclusively for the Wii.
The Many Failures of Mass Effect 2
One of our writers posted a critique of the latest wildly-popular BioWare RPG, Mass Effect 2, on our sister site, InfoAddict, and it’s seriously stirred up the emotions of quite a few fanboys so we thought we’d reprint it here for you to enjoy (or hate) too. (If you’d like to read some of the encouraging comments and fiery criticisms left on the original post, you can find it here.)

With an average score of 96 on Metacritic, one would be justified in believing Mass Effect 2 has little room for improvement. An overwhelming majority of so-called game critics have weighed-in, predictably showering Bioware’s latest RPG with roses and garlands.
Bioware is one of a select number of game companies that receives a +3 modifier in review scores. So take an average game that would normally receive a 7, add Bioware’s name to the box, and oila! Instant 10. While this may be great for Bioware’s bottom-line, it’s actually a grave disservice to the company and gamers, not to mention a glowing example of everything that is wrong in game journalism; criticism specifically.
Having played and finished Mass Effect 2, I can safely say, without reservation or hesitation, that Bioware’s latest RPG is a complete mess, from top-to-bottom and not a product worthy of Bioware’s heritage.
Before I launch my critiques, allow me to post a comment from Bioware’s very own Ray Muzyka that appeared in a recent interview given to Computer & Video Games:
Early feedback and reviews for Mass Effect 2 have been hugely positive. You must be delighted?
We look at it really practically. We’ve had a lot of 90-rated games right? Pretty much every game we’ve ever released has been 90-plus. So we take it in our stride. We kind of look at it that sometimes our teams are our worst critics in terms of the way they look at our past work.
While we’re really ecstatic about the feedback we also look at it and say ‘Where are the opportunities for improvement? How do we make the next installment in this trilogy better? How do we make the next installment of Dragon Age better? How do we make Star Wars: The Old Republic better?’ I look more to the future than to the past.
It’s interesting being at the EA meetings and receiving the launch congratulations. I appreciate it and it’s nice to receive nice words and congratulations, but I’m more interested in how we drive success in the future, how we make our next games even better than Mass Effect.
Well Ray, if you want to know how to improve your franchise then I highly recommend you don’t read any actual reviews, because my brethren in the journalism community are rabid fanboys who unfortunately have bylines. You also won’t find much at Metacritic because they de-list any site that has review scores that are not within some arbitrary average, which defeats the entire purpose of aggregate reviews when you remove low scores.
So Ray, that leaves you and me…and few lonely stragglers shouted down in forum posts. Besides, the public has spoken with their wallets: they love Mass Effect 2. Then again, people love the Transformers movies. There is no accounting for taste, but there is bookkeeping when it comes to quality.
Enough preamble.
Mako Gone = Great, Planet Survey = Bad
One of the many aspects of the original Mass Effect I despised was the awful Mako, an ATV the player drove to explore planets. The problem was the physics behind the Mako, which made it feel like a lame arcade game with all of its bouncing around and assorted nonsense. Bioware obviously heard people’s criticism but instead of fixing the issue they simply removed the feature altogether. Unfortunately, their overall solution is to have the player survey planets from the Normandy, a truly boring and repetitive process that involves holding the mouse button down as you scan the surface of a planet for minerals. This is presented in such a boring and uninteresting way that it comes across as a huge speed bump for the game, a necessary evil imposed on the player because you need those resources to create new upgrades.
Mass Effect 3 Improvement: Make surveying a planet challenging and truly interactive. Make it an experience. Develop an economic model that powers the entire enterprise, have the player fight off enemies for resources, invest in mines and factories. There are a lot of ways to handle this besides looking at a boring planet display and hovering your mouse over the surface. This concept wouldn’t pass muster as a free iPhone app.
The British Romans Effect
Mass Effect 2 places you within a bustling galaxy packed with many alien species and cultures. Unfortunately, they all speak English and have human mannerisms. They are alien in look only, which is quite lazy on the part of the designers. Perhaps Bioware believes people can’t stomach subtitles or have low reading comprehension. Whatever their reasoning, Mass Effect 2 reminds me of several TV shows recently, like Rome and the new Spartacus, wherein all the Romans have a British accent because the production company in question is British. At least when George Lucas made Star Wars, his aliens sounded and behaved like aliens, complete with subtitles. No one complained and it made the universe feel like it had aliens with tangible cultures. When George made the second trilogy, he drifted away from alien languages and we were left with Jar Jar Binks.
Mass Effect 3 Improvement: Develop alien languages for at least a few major species so your game doesn’t feel so culturally and racially vacant.
The Scurge of MMO Account Hacking

As MMOs increase in popularity, an alarming number of people are having their accounts hacked on a daily basis. The problem has become so epidemic that its overall weight is dragging down respective customer support centers as they attempt to placate irate and confused customers. In some cases, it can take weeks to retrieve your character and if you’re lucky, you may get your items back.
Now, the vast majority of these problems could be avoided if gamers used their heads, but with the increased casual appeal of your typical MMO, we’re finding more players who simply don’t know better until it’s too late. It’s a hell of a way to learn. How are hackers getting account information? A variety of ways:
1. You get an email that looks like it’s from the Customer Service department of the MMO in question, asking you to update account information. You click the supplied link and are taken to a site that looks legit. Unfortunately, it isn’t…and you have just supplied all relevant account information to a hacker.
I get these emails on a daily basis. Here’s what one looks like (DO NOT CLICK THE LINKS!):
Blizzard Entertainment -> Legal -> Terms of Use
A 3-hour probationary suspension is pending on this account, awaiting confirmation from a specialist. A final warning has been issued. The investigation will be continued by the Account Administration team to determine the any further suspensions. If the account in question is found in violation of the EULA and Terms of Use, further action will be taken. Be aware that any additional inappropriate actions may result in the permanent closure of the account.
Thank you for respecting our position on this matter.
================================================
** We request that you verify your legitimate ownership of the account here:
http://www.worldofwarcraft.com/login/login/
Blizzard staff will verify your account information submitted in two days, please do not modify your account information during this time . It will not affect your game uptime.
1.) WHY DID THIS HAPPEN AND HOW CAN I STOP IT FROM HAPPENING AGAIN?
which state that your Password is to be kept confidential at all times and you are solely responsible for the security of your Password. You may not disclose your Password to anyone, or allow your Password to be used by anyone other than yourself and/or your one (1) minor child. This includes, but is not limited to, compensated third parties accessing the account to advance characters in any way.
You are responsible for maintaining the confidentiality of your Password, and you will be responsible for all uses of your Password, whether or not authorized by you. Also, note that the security of the Account is your responsibility. Furthermore, Blizzard Entertainment does not recognize the transfer of Accounts, and any authorized transfer of the World of Warcraft software (as set forth on the worldofwarcraft.com website) will result in the permanent deletion of the Account attached to that software. You may not offer any Account for sale or trade, and any such offer is a violation of this Agreement and may result in suspension or termination of the Account.
To help ensure that no viruses are present that may threaten your account, please regularly scan all computer systems that you use to remove all viruses, including Trojan files, spy-ware and key loggers. You can find links to scanners in our article about computer and Internet security tips at http://www.blizzard.com/support/?id=msi0504p. Also be sure to change your account password regularly at
https://www.worldofwarcraft.com/account.
2.) I SENT MY SUBMISSION, NOW WHAT?
We will contact you again once your submission is received and processed. If you do not receive a reply within 48 hours of sending your submission, please resend it and notify us at http://www.blizzard.com/support/wowaa/?id=eSupport000. If you send your submission by postal mail, please allow time for delivery. Thank you in advance for your cooperation and patience.
Only Account Administration is able to assist with account retrieval issues. To learn more about how Account Administration is able to assist you, please visit us at http://www.blizzard.com/support/wowaa/.com
Thank you for your time and attention to this matter, and your continued interest in World of Warcraft.
Sincerely,
Amanda
When you receive an email with a link, hover your mouse over the link and analyze the URL that appears in your browser. Chances are extremely high the URL points to a shady site, a site that is named in such a way that it fools you into thinking it’s legitimate.
Netflix Downplays HD Streaming Importance for Wii
Netflix is keen on supporting Nintendo’s console, and doesn’t see the lack of high-definition support as an issue. A recent TheWiire interview with Netflix VP of Corporate Communications Steve Swasey shows the company echoing many of the comments Nintendo representatives have already made about the feature disparity — and even going a little further. “The vast majority of content that is available for streaming through Netflix is not HD content,” said Swasey. “So, there is really no loss for the Wii consumer.” He adds that the company doesn’t think it is “a deterrent for Wii families.” You might notice this sounds very similar to comments from Nintendo of America president Reggie Fils-Aime.
But Swasey makes even bolder statements about the importance of HD streaming and its current application. “PS3 and Xbox users have 1 in 17 titles available in HD, and it’s streamed in 720,” he said. “It’s not in 1080, and it’s not in 5.1 surround sound or anything. So the HD experience at Netflix Instant Watching isn’t that overwhelming. It’s a little bit underwhelming. So the Wii folks aren’t going to miss that much.”
It’s certainly odd to hear a company spokesperson speak with such frankness about their own product, but Netflix seems bullish on their partnership with Nintendo. As Swasey pointed out, “26 million homes in America have a Wii, that’s a whole lot of folks.” We know that many of those homes only own a Wii, as the console has gained mainstream momentum and adoption rates. For those people, standard-definition Netflix streaming is better than nothing, and the company is banking on Wii support being among their most successful partnerships.
LEGO Star Wars III: The Clone Wars Coming To Wii This Fall
Lucas Arts and TT Games bringing next chapter in LEGO Star Wars to Wii
LucasArts and TT Games announced the development of LEGO Star Wars III: The Clone Wars, launching for Wii and DS this fall.

The game will be based on the events of the Cartoon Network animated series, Star Wars: The Clone Wars.
“LucasArts continues to set the bar for next-generation family entertainment,” said Darrell Rodriguez, president of LucasArts. “The LEGO Star Wars franchise is a massive hit with fans, bringing in sales of over 20 million units worldwide. We’re thrilled to extend this experience to LEGO Star Wars III: The Clone Wars, delivering the humour and fun players expect from this award winning franchise.”
“LucasArts is an amazing partner, and working with them on the next iteration of the LEGO Star Wars series continues to be a great experience,” said Tom Stone, director at TT Games. “The team at TT is working hard at making this simply the best LEGO game ever with all new gameplay and features never before seen in a LEGO game.”
Lego Star Wars III: The Clone Wars will include all the characters from both seasons of the animated television series, Star Wars: The Clone Wars, in addition to some fan-favorite characters from the theatrical Star Wars Saga.
The game plans to bring “new battle modes, giving players unique, head-to-head combat and an upgraded level builder, allowing the creation of customized bases and in-game battlefields. Play either as a Jedi or Separatist with all-new character abilities, such as Squad command, Lightsaber slicing, Lightsaber jumps, long distance Jedi attacks and Grapple Tie-Ups, all within a new, easy-to-navigate hub.”
Look for Star Wars III: The Clone Wars to hit Wii and DS this fall.















