Wii to get DiRTy in 2009
Filed under: News
The sequel to 2007’s gem of a racing game, DiRT, is going to be releasing on Wii, says Codemasters. What do we say? Yay! We’re pumped!
The Wii version will release simultaneously with the other console ports of the game next year, and is to include a “tuned-up car-handling physics system” and “new damage engine effects.” We’re hoping the game will be solid on the Wii, as it could benefit from the Wiimote. Think Excite Truck, but better.
So, who’s excited for DiRT 2 next year?
Wii to get DiRTy in 2009 originally appeared on Nintendo Wii Fanboy on Thu, 20 Nov 2008 13:45:00 EST. Please see our terms for use of feeds.
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House of the Dead: Overkill gets Euro release date, Collector’s Edition
Filed under: News
Sega will release The House of the Dead: Overkill in Europe next February, and there’ll be an optional bonus at “selected retailers” for fans who preorder: this rad Collector’s Edition. Arriving in a fetching minimalist slipcase (loving the authentic scuff marks), this will come bundled with a graphic novel that tells the stories of Agent Washington and Varla Gunns, and the events that lead up to the game.
Here’s the downside: this sweet package has so far only been announced for PAL regions — apart from Germany, obviously. Sucks to be Germany, eh? Hit up our gallery for a closer look at the comic’s cover and a sample page.
Gallery: House of the Dead: Overkill
[Via press release]
House of the Dead: Overkill gets Euro release date, Collector’s Edition originally appeared on Nintendo Wii Fanboy on Thu, 20 Nov 2008 12:50:00 EST. Please see our terms for use of feeds.
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Hamilton Beach WavePower Plus 10 speed Blender with revolutionary Wave~Action System (Kitchen) newly tagged "wii"
Hamilton Beach WavePower Plus 10 speed Blender with revolutionary Wave~Action System (Kitchen)
By Hamilton Beach
$23.08
13 used and new from $18.95
Customer Rating:
First tagged “wii” by Marilyn E. Hunter
Customer tags: wii, no ice crusher, big blender
‘Unreal Engine 3′ Blamed For Midway’s Recent Woes
Oh the blame game…it’s almost as much fun as Pokemon. Seriously though, Variety reports that one reason Midway has been struggling is its unfamiliarity the Epic’s Unreal Engine 3. Midway has been working under a blanket licensing agreement with Epic. To maximize the value of the deal, it tries to use Unreal Engine 3 technology in as many games as possible. While the engine has shown the ability to produce excellent graphics, it can also be tricky to work with. According to Variety, a former Midway employee said:
"The mistake we made was, instead of just taking the base Unreal 3 engine that Gears of War was made on and building games off of that, we let our tech and product development guys try to really modify the engine to add all these different things. It was a ton of new technology which they just weren’t capable of doing. It put all the games way behind schedule."

It sounds like a pretty reasonable excuse, but it only tells part of the story. Many critics would argue that Midway’s quality has been sub par. While engine unfamiliarity can be used as an excuse for lateness and poor quality due to rushing, this ultimately sounds like a case of bad management. Some people will interpret this blame game and wrongly use it to ding Epic’s engine, but Midway’s managers are really at fault if the above quote is accurate. Why tweak the engine to the point of it being more difficult to work with? Doesn’t that negate the point of the licensing agreement? It just seems a bit silly to me.
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Fishing Master: World Teaser
Filed under: Video
If Animal Crossing: City Folk has whetted your appetite for motion-based fishing, Hudson would like to remind you that they have, like, a whole game coming out about just that. A second one, in fact! Fishing Master: World Tour has a bit more in-depth fishing, as you would expect, and interesting backdrops to stare at while you’re failing to catch anything.
There’s a longer trailer over at the official website, as well as video footage featuring each of the game’s fishing venues. Keep practicing catching sea bass in Animal Crossing (or the first Fishing Master, we guess), and maybe you’ll be able to hit the leaderboards when World Tour.
Fishing Master: World Teaser originally appeared on Nintendo Wii Fanboy on Thu, 20 Nov 2008 18:20:00 EST. Please see our terms for use of feeds.
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Romero Dead Rising Lawsuit Dismissed
Last month, U.S. Magistrate Judge Richard Seeborg dismissed a suit against Capcom’s Dead Rising filed by the producers of Dawn of the Dead, reports GameSpot. The MKR Group, on behalf the producer of George Romero’s horror classic, filed suit earlier this year, claiming the game’s setting and theme were copied from the famous film. Seeborg saw it differently, saying that The MKR Group “has not identified any similarity between Dead Rising and any protected element of Dawn of the Dead.” He goes on to say that “the few similarities MKR has alleged are driven by the wholly unprotectable concept of humans battling zombies in a mall during a zombie outbreak.” Before we move on, reflect for a moment how awesome it is to hear the phrase “zombie outbreak” from a judge. Thanks, Capcom.
The MKR Group’s list of similarities mostly revolve around the setting of the film and game, a bi-level shopping mall with a gun shop, along with the “creative use of items such as propane tanks, chainsaws, and vehicles to kill zombies.” The judge scoffed, however, at MKR’s claims that the game featured similar “critique of sensationalistic journalism” and “parody of rampant consumerism.” Seeborg commented that, “to the extent that Dead Rising may be deemed to possess a theme, it is confined to the killing of zombies.” In other words, he thought the game’s supposed subtext was too shallow to be aping parody or critique. He also threw out several pages of reference material about zombie movies provided by Capcom because synopses were pulled from Wikipedia. Take note: it doesn’t work on college term papers or judges.
This should help Capcom rest a little easier, especially with Dead Rising 2 rumored to be in development now. While the publisher likely felt the similarities to Dawn of the Dead were homage, it’s good to know that vague notions of the supernatural can’t be owned by any particular group.
Romero Dead Rising Lawsuit Dismissed
Last month, U.S. Magistrate Judge Richard Seeborg dismissed a suit against Capcom’s Dead Rising filed by the producers of Dawn of the Dead, reports GameSpot. The MKR Group, on behalf the producer of George Romero’s horror classic, filed suit earlier this year, claiming the game’s setting and theme were copied from the famous film. Seeborg saw it differently, saying that The MKR Group “has not identified any similarity between Dead Rising and any protected element of Dawn of the Dead.” He goes on to say that “the few similarities MKR has alleged are driven by the wholly unprotectable concept of humans battling zombies in a mall during a zombie outbreak.” Before we move on, reflect for a moment how awesome it is to hear the phrase “zombie outbreak” from a judge. Thanks, Capcom.
The MKR Group’s list of similarities mostly revolve around the setting of the film and game, a bi-level shopping mall with a gun shop, along with the “creative use of items such as propane tanks, chainsaws, and vehicles to kill zombies.” The judge scoffed, however, at MKR’s claims that the game featured similar “critique of sensationalistic journalism” and “parody of rampant consumerism.” Seeborg commented that, “to the extent that Dead Rising may be deemed to possess a theme, it is confined to the killing of zombies.” In other words, he thought the game’s supposed subtext was too shallow to be aping parody or critique. He also threw out several pages of reference material about zombie movies provided by Capcom because synopses were pulled from Wikipedia. Take note: it doesn’t work on college term papers or judges.
This should help Capcom rest a little easier, especially with Dead Rising 2 rumored to be in development now. While the publisher likely felt the similarities to Dawn of the Dead were homage, it’s good to know that vague notions of the supernatural can’t be owned by any particular group.
THQ And Activision Settle Cover Art Dispute
Remember when we told you earlier that THQ had a problem with the box art for Activision’s SCORE International Baja 1000 The Official Game?
Activision has gone ahead and changed the box art on their off road video game, Baja 1000: The Official Game to avoid a possible lawsuit with THQ.

The original packaging looked very similar to that of THQ’s Baja: Edge of Control.
Activision’s changed cover art for the off-road Baja game appears to have diffused any tension, as the lawsuit is now dismissed.
Source
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Another Vision of Klonoa: Door to Phantomile
Filed under: Screens
Namco Bandai is determined to spoil Klonoa: Door to Phantomile’s “Extra Vision”, the “Balue’s Tower” level in which Klonoa is tasked with picking up all 150 gems to unlock more special content. Now Dengeki is posting those screens along with the reverse stage and alternate costume information found a few days ago. Normally, revealing total spoilarz would be worth complaining about, but the statute of limitations has long past expired on Klonoa spoilers.
But the real draw to this particular article isn’t the repetition of top secret info. It’s the fact that there are tons of new screens of the remake’s third and fourth “visions,” and they are as colorful and brilliant as every other Klonoa Wii screen. At this point, it doesn’t matter if you’ve seen everything there is to see from the original, because you’ll probably want to see it again.
Another Vision of Klonoa: Door to Phantomile originally appeared on Nintendo Wii Fanboy on Thu, 20 Nov 2008 17:25:00 EST. Please see our terms for use of feeds.
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Nyko ups the ante, introduces the Quad charger
Filed under: News, Peripherals
Nyko is doubling the effectiveness of their previous charging dock, adding two more slots and two more NiMH rechargeable battery packs to the mix. Dubbed the Nyko Quad Charger, the new charging station will be available in North America next month, just in time for the holidays, and will cost you $49.99.
Hit up our gallery below for a closer look at the docking station.
We’ve spent some time with other Nyko gadgetry before. Just recently, we put the Wing wireless controller through its paces, as well as the Kama Wireless Nunchuck and the Perfect Shot. Don’t forget about their Frontman guitar, either. And, please, take a minute to remember the dearly de-partied Party Station.
Nyko ups the ante, introduces the Quad charger originally appeared on Nintendo Wii Fanboy on Thu, 20 Nov 2008 16:30:00 EST. Please see our terms for use of feeds.
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