Little Big Planet’s Controls Have "Room for Improvement"
If you ask me, there’s not a whole lot wrong with Little Big Planet. It’s a tremendous amount of fun, as I’m sure anyone in the ongoing beta will tell you, but there are a few nagging issues here and there that I’d like to see fixed. Apparently, I’m not alone on at least one of those issues — Media Molecule co-founder Mark Healey agrees that the controls aren’t perfect. Speaking with Eurogamer, Healey said:
“The Z [axis] movement is an incredibly hard thing for us to get right. There’s times when it annoys me actually, but we can work on that if we want, and refine it. But on the whole, we got to a good place with it I think, because we wanted to cater for my mother and someone that’s a hardcore player, so it was hard to get the balance there.”
Little Big Planet releases two weeks from today, so don’t expect to see any of this cleared up by the time you get your hands on the final game. But there’s still hope for the future, as LBP has been designed to be upgraded over time. Healey added, “I’d really love to be able to do backflips and all kinds of things with my Sackboy, and there’s no reason why we can’t add that and refine that.”
Sounds good to us. LBP seems like a prime example of a game that could thrive for a very long time with post-release support.
Don’t forget to send us any of your creations or noteworthy levels you’ve come across in the LBP beta. We’ll be featuring some of the very best in an upcoming feature.
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