Wii homebrew - Snes9x GX v4.0.7
Homebrew coder Tantric has released a new update for Snes9x GX, a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. The latest update has added new features and fixed some bugs from the earlier release.
Version 4.0.7 changelog:
- Fixed auto-update
- Increased file browser listing to 10 entries, decreased font size
- Added text scrolling on file browser
- Added reset button for controller mappings
- Settings are now loaded from USB when loading the app from USB on HBC
- Fixed menu crashes caused by ogg player bugs
- Fixed memory card saving verification bug
- Fixed game savebrowser bugs
- Miscellaneous code cleanup/corrections
Download: Snes9x GX v4.0.7
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Pachter: Current console cycle to go on and on, expect lots of SKUs

Wedbush Morgan’s Michael Pachter already told us about the inevitable WiiHD (inevitable to him, anyway), and that he thinks this cycle will be the last, and in his massive 201-page report Wedbush Morgan sent out recently, he reiterates both, but pointed out that this console cycle will outlast any other in history’s past due to two things: HD displays and console SKUs.
Pointing to the small adoption rates for HD displays, Pachter says that unless consumers start coming out in droves to pick up HD displays, these consumers aren’t going to feel compelled to pick up a HD-compatible console (or upgrade from their Wii). This, he feels, adds longevity to the current cycle, stating that current-generation console sales will go long tail, and says that the lower-than-expected adoption rates for consoles suggests a longevity not seen in the past. He also suggests that the increased developmental costs of this generation will cause developers and publishers to milk this generation for all its worth, extending its life that much more. And, due to this, Pachter believes that console sales won’t reach their peak until early next decade, when HD adoption rates will also supposedly hit their peak.
And speaking of higher costs, manufacturers are looking to cut costs, and that’s where the value of optional SKUs comes in. Pachter points out that as console manufacturers come up with new ways to cut corners, they will offer SKUs taking advantage of this. Pachter points to the PS3 Slim as an obvious release for later this year, and the numerous different packages we’ve seen offered for the Xbox 360 as examples of this new mentality.
Pachter: Current console cycle to go on and on, expect lots of SKUs originally appeared on Joystiq on Tue, 30 Jun 2009 21:30:00 EST. Please see our terms for use of feeds.
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Wii MotionPlus impressions: it works, but so far the games aren’t worth the fuss
Written by Paul Miller
At first glance it's a little difficult to understand the necessity of another motion-sensing add-on. What could possibly be inside this particular block of white plastic that's not inside those other countless slabs of white plastic that Nintendo has already slathered on the Wii? Sur…
Original story at
Engadget
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NoobGibs: Wii.
Call of Juarez: Bound in Blood Review
It’s pretty fascinating how the Western, a truly American idea and mythos, can be so handily crafted by non-Americans. Besides hometown creators like John Ford and Cormac McCarthy, you also have great Westerns from foreigners like Italy’s Sergio Leone and Ireland’s Garth Ennis. So I find myself pleasantly surprised at how decent a job Polish developer Techland did in creating Call of Juarez: Bound in Blood. While it doesn’t reach the status of a great Western, it’s still a marked improvement over its mediocre predecessor (I likely would have given Call of Juarez a C+).
The log line for Bound in Blood would be “a Polish Call of Duty with cowboy hats.” Single-player consists of 15 linear-mission stories that focuses on the McCall brothers, Ray and Thomas; two Civil War badasses who desert their unit and get mixed up in shenanigans with Confederate loyalists, bandits, lawmen, Apaches, and Mexicans. Being a prequel, you don’t technically need to have played the first COJ to understand what’s going on. In fact, those who do remember COJ’s plot will encounter a mix of “a-ha!” moments (such as insight into what kind of ornery badass Ray was before he became a Bible-thumping brute), and some baffling “wait, that doesn’t mesh” moments (Thomas is much less of an asshole in this game than in the original).
Call of Juarez: Bound in Blood Review
It’s pretty fascinating how the Western, a truly American idea and mythos, can be so handily crafted by non-Americans. Besides hometown creators like John Ford and Cormac McCarthy, you also have great Westerns from foreigners like Italy’s Sergio Leone and Ireland’s Garth Ennis. So I find myself pleasantly surprised at how decent a job Polish developer Techland did in creating Call of Juarez: Bound in Blood. While it doesn’t reach the status of a great Western, it’s still a marked improvement over its mediocre predecessor (I likely would have given Call of Juarez a C+).
The log line for Bound in Blood would be “a Polish Call of Duty with cowboy hats.” Single-player consists of 15 linear-mission stories that focuses on the McCall brothers, Ray and Thomas; two Civil War badasses who desert their unit and get mixed up in shenanigans with Confederate loyalists, bandits, lawmen, Apaches, and Mexicans. Being a prequel, you don’t technically need to have played the first COJ to understand what’s going on. In fact, those who do remember COJ’s plot will encounter a mix of “a-ha!” moments (such as insight into what kind of ornery badass Ray was before he became a Bible-thumping brute), and some baffling “wait, that doesn’t mesh” moments (Thomas is much less of an asshole in this game than in the original).
Joining the teaser: a boy and a dragon
After our initial report last week, the Square Enix teaser page has gotten clearer since we last saw it. It got updated with a dragon the following day, and now a boy can be seen riding the flying beast. Check it out.
So the picture’s getting bigger. Is the hint getting clearer too?
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Zip.ca CEO ‘would love’ to bring new streaming service to Canadian console owners
Yesterday, Zip.ca announced a partnership with Sonic Solutions to become the first online streaming film and TV show rental service in Canada. Speaking with Joystiq, Zip.ca CEO Curt Millar said his company “would love” to bring the service to Canadian video game consoles — similar to the Netflix streaming service currently available on Xbox 360’s in the United States — but no agreements are in place with any of the three game console manufacturers.
“Our whole strategy on this is to be available on every platform that we can be available on,” Millar said. “We believe for consumer adoption to be high, you need to have it so that the consumer doesn’t have to worry about how it works. It should just work on everything.” According to Millar, partnering with an American company — such as Sonic Solutions — allows Zip.ca to put forth “a better presentation” when looking to secure agreements with partners, like the major console makers.
Streaming content to consoles isn’t exactly new to Zip.ca’s partner. Sonic Solutions recently announced it would begin offering movies from its catalog to Fujisoft’s streaming Wii video service, Minna no Theater Wii, in Japan through its Roxio CinemaNow platform.
Zip.ca CEO ‘would love’ to bring new streaming service to Canadian console owners originally appeared on Joystiq on Tue, 30 Jun 2009 17:40:00 EST. Please see our terms for use of feeds.
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Fans rewrite Brawl to balance characters
Super Smash Bros. Brawl is a pretty fun fighting game to play with friends, right?
WRONG. It’s actually an unbalanced mess. At least, that’s what a group of Smash Boards members seems to believe, seemingly with more conviction than we’ve ever had for pretty much anything. It’s important enough that they decided to patch the game’s code to change specific gameplay elements. “Balanced Brawl” has three goals, as stated by the coders: first, to remove “infinites” and “inescapable lockdowns” (simple, unblockable combos that add more than 50% damage), increase overall character balance, and increase stage viability.
You can see examples of the kind of minute tweaking done to the characters in the chart above, and you can read way, way more about each change in the Smash Boards thread. It’s a pretty impressive testament to just how much time has been spent thinking about Brawl.
Fans rewrite Brawl to balance characters originally appeared on Joystiq Nintendo on Tue, 30 Jun 2009 17:00:00 EST. Please see our terms for use of feeds.
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VC/WiiWare Tuesday: My Life as an Available Game
Despite being loaded with content, this week’s Japanese Virtual Console and WiiWare offerings are unlikely to excite, with one major exception. Square Enix’s My Life as a King follow-up arrives in Japan this week, allowing players to run the tower fortress of their dreams! It’s joined by a, uh, doll game, and … a brain training game … for kids.
Virtual Console this week offers one really cute Namco arcade game, and another Jinguuji Saburo detective game, which we’ll never see.
Virtual Console:
- Marvel Land (Arcade, 1-2 players, 800 Wii Points)
- Tantei Jinguuji Saburo: Toki no Sugiyuku Mama ni… (Famicom, 1 player, 500 Wii Points)
WiiWare:
- Right Brain Kids Okigaru Right Brain (1-4 players, 800 Wii Points)
- Licca-chan Oshare House (1 player, 1,000 Wii Points)
- Final Fantasy Crystal Chronicles: My Life as a Darklord (1 player, 1,000 Wii Points)
VC/WiiWare Tuesday: My Life as an Available Game originally appeared on Joystiq Nintendo on Tue, 30 Jun 2009 16:45:00 EST. Please see our terms for use of feeds.
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Sega considering more mature Wii titles, says Overkill was ‘profitable’
We loved the mother[expletive deleted] [expletive deleted] out of Sega’s recent mature pair of Wii titles, House of the Dead: Overkill and MadWorld — unfortunately, the same can’t be said for the game purchasing population of the world. The two games’ sales were far from stellar, but Sega isn’t ready to give up on developing family unfriendly titles for Nintendo’s home console.
In a recent interview with GamesIndustry.biz, Sega MD of European development, Gary Dunn, explained that the company’s outlook on its two grown-up outings is far from grim — he even claimed that “House of the Dead: Overkill was a profitable title.” He went on to explain, “Whilst MadWorld commercially didn’t sell what we were expecting I wouldn’t say it’s game over for mature Wii titles from Sega.” Hopefully the company’s persistence will be rewarded, if only to ensure a few dozen sequels to Overkill. (Overkill 2: Superfluous Murder, Overkill 3: The Overkillinest, etc.)
Sega considering more mature Wii titles, says Overkill was ‘profitable’ originally appeared on Joystiq on Tue, 30 Jun 2009 16:15:00 EST. Please see our terms for use of feeds.
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