Nintendo World Store holding Band Hero launch event tomorrow

October 31, 2009 by admin · Comment
Filed under: Wii News 

c6b89_cuomobandherosider Nintendo World Store holding Band Hero launch event tomorrowNo, that isn’t your high school gym teacher (pictured right), that’s Weezer front man Rivers Cuomo and he’s joining with Nintendo to help launch the upcoming Pop-centric music title, Band Hero. Tomorrow, November 1, beginning at 11AM (EDT) at the Nintendo World Store in Rockefeller Plaza, players will have a chance to play both the Nintendo Wii and DS versions of the game before lining up for an exclusive autograph session with the singer from 3PM to 4PM.

Need more incentive to join the party? The first fifty players in line will walk away with a pre-release copy of the game to call their own and other random giveaways. Finally, you yourself can interrupt your sister’s Taylor Swift karaoke sessions in homage to Kanye West’s VMA performance. We call that, “emergent gameplay.”

[Image Credit]

Joystiq NintendoNintendo World Store holding Band Hero launch event tomorrow originally appeared on Joystiq Nintendo on Sat, 31 Oct 2009 23:45:00 EST. Please see our terms for use of feeds.

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Wii news and blogs - October 31, 2009

October 31, 2009 by admin · Comment
Filed under: Wii News 

Below is today’s roundup
of news and blogs that haven’t yet hit top story status by our community. Visit
Wii news and blogs for even more
news and blogs converage.

  •   Nintendo President claims Wii is "stalled"
from WASAlive ! wii games
  •   Mouse House rated by the ESRB
by RawmeatCowboy from GoNintendo
  •   How To Copy Wii Games
from WASAlive ! wii games
  •   DS | Wii Sports Resort sells 6.97 million, Wii Sports tops 50 million
from WASAlive ! wii games
  •   [Stootsi] Guitar Hero III Bundle with Gibson Les Paul Guitar Controller for Nintendo Wii - $9.99
from DODTracker.com New Deals Feed
  •   chambanaforsale: For Sale: For Sale Nintendo Wii and Games Updated (Arthur…
from WASAlive ! wii games
  •   IGN Updates
by RawmeatCowboy from GoNintendo
  •   Buy 2 Wii games, get 1 free at Target starting Nov. 1
by Richard Mitchell from Joystiq
  •   Resident Evil 0 Wii trailer
from WASAlive ! wii games
  •   ScrewAttack - Video Game Vault: Jackie Chan’s Action Kung Fu
by RawmeatCowboy from GoNintendo

See complete Wii news, blog, video, and photo coverage at Boxxet.

Littlest Pet Shop Friends (Video Game) newly tagged "wii"

October 31, 2009 by admin · Comment
Filed under: Wii News 
Littlest Pet Shop Friends

Littlest Pet Shop Friends (Video Game)
By Electronic Arts

Buy new: $36.99
23 used and new from $29.99

First tagged “wii” by M. Hertzler
Customer tags: video games(4), wii(2), littlest pet shop(2), wii game(2), nintendo, kids

Best Ever Scary Games

October 31, 2009 by admin · Comment
Filed under: Wii News 

 Best Ever Scary Games

Best Ever Scary Games

Whether they’re cheap scares or more thoughtful frights, we look back on some of the greatest examples of spooky games.

By 1UP Staff

What is Best Ever? “Best Ever” is the 1UP team’s attempt to establish, well, the “best ever” videogames (or gaming moments) in history through a series of semi-regular features. We’re not ranking them, but we will try to tell you why they’re important, sometimes including more personal reflections from the 1UP staff. Agree? Disagree? Feel free to leave a comment below.

For our first edition, we’re focusing on the Best Ever Scary Games. And we do mean genuinely scary, whether it gave us the startling of a lifetime or made us feel a little uneasy inside.

<!– 10. –> Alone in the Dark

Infogrames | PC | 1992

Alone in the Dark

You console kids always make Resident Evil your “oh crap, a monster jumped through the window game”, but this polygonal PC wonder did it earlier. While actual scare moments like when the possessed dog jumps through a window are a bit far and few between, the game models the sort of dread you get when reading an HP Lovecraft story. As you read more books, learn about why the house is so darn evil, and continue to dodge dogs, zombies, and even tentacled monstrosities, the game just builds and builds and builds dread until the point when some bizarre beastie shows up, you’re just as freaked out by its otherworldness as any fool in an HP Lovecraft book would.- Ray Barnholt

<!– 10. –> Alien Trilogy

Acclaim | PlayStation | 1995

Alien Trilogy

Released on the PlayStation and Saturn back in ‘95, the underrated Alien Trilogy was often viewed as a standard Doom clone with the Aliens license, which was absolutely selling it short. Loosely based on the first three Alien movies, developer Probe perfectly captured the mood and intensity of the films. And for fans of these movies, the game was frightfully authentic — from the accurate sound effects to perfect recreation of the LV426 colony setting. It was clear the developers understood what made the Aliens films so chilling: the pacing was just right to always keep you on your toes (and hearing an alien crawling near you and then seeing your motion sensor start to light up was completely unnerving). Alien Trilogy also featured one of the best soundtracks of its time — completely moody and atmospheric, it made use of such samples as a heart beating or various alien sounds to keep you spooked throughout.

Unfortunately, the game did suffer a tad from the technology at the time — the facehuggers appeared as giant pixelated blobs when they attached themselves to your screen. And yes, a lot of the gameplay was modeled after Doom, which was the hotness at the time (’sup, exploding barrels?). But what Alien Trilogy got right — capturing the spine-chilling mood of the films — more than made up for any of that.
- Sam Kennedy

<!– 10. –> BioShock

2K | Xbox 360 / PS3 / PC | 2007

BioShock

Is there a sound more frightening than grinding, bending steel when you’re on a plane 30,000 feet in air? It’s not an unearthly fear, it’s something that you can imagine happening every time you step onto a plane. And that’s where BioShock starts: you’re stranded in the middle of the ocean, and your only salvation is in a claustrphobic elevator that extends down to the ocean’s surface. In those opening, helpless moments, you’re assaulted by freakish, blade-weilding monsters. And, even though you’re safe, their impish voices don’t make your first step into the underwater city of Rapture a pleasant one.

But BioShock isn’t frightening just because it looks good, or because the only denizens you meet are deformed creatures who want to harvest the life-giving “Adam” from your dead body. BioShock works because the narrative is so good. As much as you might want to leave Rapture, you also want to find out what the hell’s going on. Like most horror games, as you get farther and farther, you grow increasingly more powerful, diffusing much of the fear and tension. But those dark, early moments haunted me throughout my entire journey, no matter how much I wanted to turn back.
- Justin Haywald

<!– 10. –> Call of Cthulhu: Dark Corners of the Earth

Bethesda | PC | 2005

Dark Corners of the Earth

Best Ever Scary Games

October 31, 2009 by admin · Comment
Filed under: Wii News 

 Best Ever Scary Games

Best Ever Scary Games

Whether they’re cheap scares or more thoughtful frights, we look back on some of the greatest examples of spooky games.

By 1UP Staff

What is Best Ever? “Best Ever” is the 1UP team’s attempt to establish, well, the “best ever” videogames (or gaming moments) in history through a series of semi-regular features. We’re not ranking them, but we will try to tell you why they’re important, sometimes including more personal reflections from the 1UP staff. Agree? Disagree? Feel free to leave a comment below.

For our first edition, we’re focusing on the Best Ever Scary Games. And we do mean genuinely scary, whether it gave us the startling of a lifetime or made us feel a little uneasy inside.

<!– 10. –> Alone in the Dark

Infogrames | PC | 1992

Alone in the Dark

You console kids always make Resident Evil your “oh crap, a monster jumped through the window game”, but this polygonal PC wonder did it earlier. While actual scare moments like when the possessed dog jumps through a window are a bit far and few between, the game models the sort of dread you get when reading an HP Lovecraft story. As you read more books, learn about why the house is so darn evil, and continue to dodge dogs, zombies, and even tentacled monstrosities, the game just builds and builds and builds dread until the point when some bizarre beastie shows up, you’re just as freaked out by its otherworldness as any fool in an HP Lovecraft book would.- Ray Barnholt

<!– 10. –> Alien Trilogy

Acclaim | PlayStation | 1995

Alien Trilogy

Released on the PlayStation and Saturn back in ‘95, the underrated Alien Trilogy was often viewed as a standard Doom clone with the Aliens license, which was absolutely selling it short. Loosely based on the first three Alien movies, developer Probe perfectly captured the mood and intensity of the films. And for fans of these movies, the game was frightfully authentic — from the accurate sound effects to perfect recreation of the LV426 colony setting. It was clear the developers understood what made the Aliens films so chilling: the pacing was just right to always keep you on your toes (and hearing an alien crawling near you and then seeing your motion sensor start to light up was completely unnerving). Alien Trilogy also featured one of the best soundtracks of its time — completely moody and atmospheric, it made use of such samples as a heart beating or various alien sounds to keep you spooked throughout.

Unfortunately, the game did suffer a tad from the technology at the time — the facehuggers appeared as giant pixelated blobs when they attached themselves to your screen. And yes, a lot of the gameplay was modeled after Doom, which was the hotness at the time (’sup, exploding barrels?). But what Alien Trilogy got right — capturing the spine-chilling mood of the films — more than made up for any of that.
- Sam Kennedy

<!– 10. –> BioShock

2K | Xbox 360 / PS3 / PC | 2007

BioShock

Is there a sound more frightening than grinding, bending steel when you’re on a plane 30,000 feet in air? It’s not an unearthly fear, it’s something that you can imagine happening every time you step onto a plane. And that’s where BioShock starts: you’re stranded in the middle of the ocean, and your only salvation is in a claustrphobic elevator that extends down to the ocean’s surface. In those opening, helpless moments, you’re assaulted by freakish, blade-weilding monsters. And, even though you’re safe, their impish voices don’t make your first step into the underwater city of Rapture a pleasant one.

But BioShock isn’t frightening just because it looks good, or because the only denizens you meet are deformed creatures who want to harvest the life-giving “Adam” from your dead body. BioShock works because the narrative is so good. As much as you might want to leave Rapture, you also want to find out what the hell’s going on. Like most horror games, as you get farther and farther, you grow increasingly more powerful, diffusing much of the fear and tension. But those dark, early moments haunted me throughout my entire journey, no matter how much I wanted to turn back.
- Justin Haywald

<!– 10. –> Call of Cthulhu: Dark Corners of the Earth

Bethesda | PC | 2005

Dark Corners of the Earth

Wii Console - Japanese Version (Video Game) newly tagged "wii"

October 31, 2009 by admin · Comment
Filed under: Wii News 
Wii Console - Japanese Version

Wii Console - Japanese Version (Video Game)
By Nintendo

1 used and new from $449.99
Customer Rating: 5.0

First tagged “wii” by David Reintjes
Customer tags: video games(5), wii(3), fun(2), game console(2), nintendo(2), games, console, revolution, wiimote, com

Wii Console - Japanese Version (Video Game) newly tagged "wii"

October 31, 2009 by admin · Comment
Filed under: Wii News 
Wii Console - Japanese Version

Wii Console - Japanese Version (Video Game)
By Nintendo

1 used and new from $449.99
Customer Rating: 5.0

First tagged “wii” by David Reintjes
Customer tags: video games(5), wii(3), fun(2), game console(2), nintendo(2), games, console, revolution, wiimote, com

Buy 2 Wii games, get 1 free at Target starting Nov. 1

October 30, 2009 by admin · Comment
Filed under: Wii News 
e3de1_target-sale Buy 2 Wii games, get 1 free at Target starting Nov. 1

Seems like these buy 2, get 1 free sales are all the rage these days, as Target has just announced it will be hosting one starting November 1. Unlike the recent sales from Amazon, Toys R Us and Best Buy, Target’s sale applies only to Wii games, though it’s worth noting that it does apply to all of them. As Wii games tend to be significantly cheaper than 360 and PS3 games, this might be a good deal for the early holiday shoppers out there.

Target is also offering a deal on Band Hero starting November 3 and running through next week. Those that pick up any version of the Band Hero bundle ($199) will get a free $20 gift card along with it. That should be just enough to buy supplies for the Taylor Swift party you will no doubt be forced to throw.

JoystiqBuy 2 Wii games, get 1 free at Target starting Nov. 1 originally appeared on Joystiq on Fri, 30 Oct 2009 22:00:00 EST. Please see our terms for use of feeds.

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Sonic & Sega All-Stars Racing around the House of the Dead

October 30, 2009 by admin · Comment
Filed under: Wii News 

d0eae_allstars1030 Sonic & Sega All-Stars Racing around the House of the DeadSonic & Sega All-Stars Racing is slowly absorbing the entire Sega catalog into one mascot racing universe. The latest franchise to be co-opted is The House of the Dead, whose Curien Mansion is revealed as a track in a new, spooky Halloween trailer (after the break). We can’t be sure, but we think we also caught glimpses of a zombie appearing both as a driver and a vehicle.

This zombie is the second appearance of the walking dead in All-Stars Racing. The first, of course, is the Shenmue franchise.

Continue reading Sonic & Sega All-Stars Racing around the House of the Dead

JoystiqSonic & Sega All-Stars Racing around the House of the Dead originally appeared on Joystiq on Fri, 30 Oct 2009 20:00:00 EST. Please see our terms for use of feeds.

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Warhammer 40,000: Dawn of War 2 - Chaos Rising Single-Player Hands-On Preview

October 30, 2009 by admin · Comment
Filed under: Wii News 

Warhammer 40,000: Dawn of War 2 is a pretty fantastic real-time strategy game; it’s a shame that it has a bit of a repetitive single-player campaign. As much as I love the ground level, tactical small-squad combat, I do grow weary of how the campaign generally devolves into a series of “go from point A to B, and lo and behold, a boss encounter! Now just spam your abilities to take the boss down.” That right there is one of the first things being fixed with the upcoming expansion pack, Dawn of War 2: Chaos Rising; this time, Relic is working to make sure every one of the 15 missions in the single-player campaign has distinct objectives and no feelings of redundancy.

That’s one of the main additions in Chaos Rising, along with an entire new army (the Chaos Marines), and a slew of new units to the existing armies. The Chaos Marines were present in the original Dawn of War, but were dropped in favor of adding the Tyranids in Dawn of War 2. If you don’t know your Warhammer 40K lore, you just need to know that the Chaos Marines are Space Marines who worship the Chaos Gods; essentially, they are twisted and daemon-possessed Space Marines. They make the single-player campaign a bit more interesting due to the fact that they have about as much firepower as you do, but they also fight dirtier; expect the A.I. to ambush you or use teleportation abilities or daemonic weapons and items to mess with you more often.


 Warhammer 40,000: Dawn of War 2 - Chaos Rising Single-Player Hands-On Preview

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