Valve Teasing Steam Client for Mac?
Ever since the recent beta version of Steam went public, Valve fans have been buzzing over the possibility of Mac OS X support for the digital distribution service. Users have discovered numerous signs within the new client’s files that suggest a Mac version could be on the way, but Valve has thus far remained silent on the matter — until now, that is.
The Half-Life developer sent out a series of six teaser images to enthusiast sites all over the net this morning, including Shacknews, Mac Rumors, Rock, Paper, Shotgun, and several others. Included in the pictures are sly references to Apple advertising campaigns from the past and present, only with a clever, distinctly Valve twist. One teaser, for example, features the turrets from Team Fortress 2 and Portal doing the classic “I’m a Mac. I’m a PC,” schtick. Another depicts a silhouette of the Heavy from Team Fortress 2, clutching his beloved Sandvich against a bright green background — an obvious nod to the iPod commercials from a few years back.
Most of the images are fairly subtle hints at what’s to come, but the picture Valve sent to Rock, Paper, Shotgun (shown above) pretty much spells it all out. The teaser spoofs vintage Macintosh print ads by telling the highly embellished origin story of Steam, and how its creators planned on eventually figuring out “other types of computers.” It goes on to read, “And, years later, they did,” followed by photo of a retro-styled Steam logo running on an ancient Mac computer.
Run with Busy Scissors on DS and Wii
If you want to pretend to cut hair in a Wii and DS game — and why not? Bonsai Barber was well-received after all — Little Orbit is preparing Busy Scissors just for you. Not only will you get to simulate “35+ real hairstyles with 7 cutting techniques” with the Wiimote or stylus, you’ll get to do so using virtual simulacra of real products from Toni&Guy. It’s like the realism (and product placement revenue) of a sports game!
Little Orbit will publish Busy Scissors worldwide this September. If you can’t wait to see it (and, conveniently, you’re a salon professional or something) you can see the game at America’s Beauty Show in March.
Run with Busy Scissors on DS and Wii originally appeared on Joystiq Nintendo on Wed, 03 Mar 2010 16:15:00 EST. Please see our terms for use of feeds.
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Silicon Sleeve for Wii Remote with Motion Plus - Clear (Accessory) newly tagged wii
17 used and new from $4.11
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Customer tags: wii motion plus(3), silicone(2), sleeve, cover, accessory, wii
Valve Teasing Steam Client for Mac?
Ever since the recent beta version of Steam went public, Valve fans have been buzzing over the possibility of Mac OS X support for the digital distribution service. Users have discovered numerous signs within the new client’s files that suggest a Mac version could be on the way, but Valve has thus far remained silent on the matter — until now, that is.
The Half-Life developer sent out a series of six teaser images to enthusiast sites all over the net this morning, including Shacknews, Mac Rumors, Rock, Paper, Shotgun, and several others. Included in the pictures are sly references to Apple advertising campaigns from the past and present, only with a clever, distinctly Valve twist. One teaser, for example, features the turrets from Team Fortress 2 and Portal doing the classic “I’m a Mac. I’m a PC,” schtick. Another depicts a silhouette of the Heavy from Team Fortress 2, clutching his beloved Sandvich against a bright green background — an obvious nod to the iPod commercials from a few years back.
Most of the images are fairly subtle hints at what’s to come, but the picture Valve sent to Rock, Paper, Shotgun (shown above) pretty much spells it all out. The teaser spoofs vintage Macintosh print ads by telling the highly embellished origin story of Steam, and how its creators planned on eventually figuring out “other types of computers.” It goes on to read, “And, years later, they did,” followed by photo of a retro-styled Steam logo running on an ancient Mac computer.
SanDisk Ultra II SDHC 32GB Card (Electronics) newly tagged wii
47 used and new from $89.99
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Nintendo Wii Friends Bundle - With 5 Great Sports Games, 2 remotes, and 2 nunchuks newly tagged wii
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Too Human: The Search For Alien Experience In Games
Can games make us feel truly different, or are we limited by our humanity?
Brothers Chris and Jason Kingsley accomplished many remarkable things back in 1994. First of all, they made a game for the Atari Jaguar that was actually good (no one saw that coming). Secondly, they built a texture-mapped first-person shooter in convincing three-dimensional space, and even though it arrived after Doom, they’d started work well before id’s genre-making classic hit the FTP circuit. Furthermore, they created a game that brought two of cinema’s most recognizable antagonists together — the nameless beast of Alien and the Schwarzenegger-threatening extraterrestrial from Predator — and they did it in a way that was more organic and compelling than Capcom’s approach of simply having them punch each other a lot, Final Fight style. It’s easy to forget, but Aliens vs. Predator truly was something special sixteen years ago, and its quality allowed Rebellion to create a unique franchise that has continued — albeit sporadically — through today.
Strip away the tech and familiar faces of 20th century pop, though, and you’re still left with a game worth thinking about. Science fiction-based video games are a dime a dozen, but games that actually let you be an extraterrestrial aren’t as common as you think. You’re usually killing the aliens, not playing as them. The experience of playing as an Alien or a Predator in the AVP franchise is intensified because they’re tangibly different from their human counterparts, something even more uncommon in gaming. In Capcom’s Aliens vs. Predator, the human characters and the aliens are indistinguishable from one another. They punch when you press the punch button, jump the same height when you hit jump, and they all have projectiles. There’s nothing but the art to separate them, superficial signifiers marking the boundary between man and monster.
Too Human: The Search For Alien Experience In Games
Can games make us feel truly different, or are we limited by our humanity?
Brothers Chris and Jason Kingsley accomplished many remarkable things back in 1994. First of all, they made a game for the Atari Jaguar that was actually good (no one saw that coming). Secondly, they built a texture-mapped first-person shooter in convincing three-dimensional space, and even though it arrived after Doom, they’d started work well before id’s genre-making classic hit the FTP circuit. Furthermore, they created a game that brought two of cinema’s most recognizable antagonists together — the nameless beast of Alien and the Schwarzenegger-threatening extraterrestrial from Predator — and they did it in a way that was more organic and compelling than Capcom’s approach of simply having them punch each other a lot, Final Fight style. It’s easy to forget, but Aliens vs. Predator truly was something special sixteen years ago, and its quality allowed Rebellion to create a unique franchise that has continued — albeit sporadically — through today.
Strip away the tech and familiar faces of 20th century pop, though, and you’re still left with a game worth thinking about. Science fiction-based video games are a dime a dozen, but games that actually let you be an extraterrestrial aren’t as common as you think. You’re usually killing the aliens, not playing as them. The experience of playing as an Alien or a Predator in the AVP franchise is intensified because they’re tangibly different from their human counterparts, something even more uncommon in gaming. In Capcom’s Aliens vs. Predator, the human characters and the aliens are indistinguishable from one another. They punch when you press the punch button, jump the same height when you hit jump, and they all have projectiles. There’s nothing but the art to separate them, superficial signifiers marking the boundary between man and monster.
Hidden Mysteries: Titanic - Secrets of the Fateful Voyage (Video Game) newly tagged wii
34 used and new from $19.74
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Hidden Mysteries: Titanic - Secrets of the Fateful Voyage (Video Game) newly tagged wii
34 used and new from $19.74
Customer Rating:
First tagged “wii” by C. Fitzhugh
Customer tags: hidden object games(3), titanic(3), mystery(2), puzzle games(2), wii, wiiviewer wiiviewr point and click adventure game















