Final Fight: Double Impact to Hit PlayStation Store and Xbox Live Next Year

November 30, 2009 by admin · Comment
Filed under: Wii News 

fa07f_finalfight Final Fight: Double Impact to Hit PlayStation Store and Xbox Live Next Year

Capcom Europe just announced today that it will be releasing a special double pack of two HD-updated side-scrolling arcade games for the PlayStation Store and Xbox Live in April 2010.

Final Fight: Double Impact will be a downloadable pack featuring two arcade titles: Final Fight and Magic Sword.  Capcom says that both titles will be released using a proprietary graphics engine to make the games “shine in crisp and clear HD glory.”  However, purists will be able to toggle back to classic and arcade cabinet modes to get a pixel-for-pixel translation on screen.  There will also be a new selectable soundtrack from the composers of Bionic Commando: Rearmed.

The titles will feature online multiplayer complete with voice chat, leader boards and the ability to join games already in progress.

Final Fight is side-scrolling beat-’em-up in the vein of Double Dragon and Streets of Rage with three main characters – Guy, Cody and Haggar – pummeling bad guys in crime-ridden Metro City to save Haggar’s daughter from Mad Gear.

Magic Sword is a side-scrolling fantasy action title featuring “The Brave One,” a fierce warrior who bears the daunting responsibility of cleansing evil forces from an ancient tower.

Both titles were released in the arcades back in the late ’80s and early ’90s and received ports on the SNES shortly thereafter.

 

Capcom shoots down Bionic Commando, new Street Fighters on Wii

November 28, 2008 by admin · Comment
Filed under: Wii News 

Filed under: News

2550d_bc1128 Capcom shoots down Bionic Commando, new Street Fighters on Wii

We’re just going to have to give up on this whole Bionic Commando thing. Capcom can’t get it on Virtual Console, and, according to statements made by Christian Svensson, VP of Strategic Planning & Business Development, the downloadable Bionic Commando: Rearmed isn’t going to happen on Wii either (though you can pretend it is, thanks to Mike!) He said on the Capcom forum that because of WiiWare’s stringent file size limits, “It would not be an inexpensive process and I’m not sure the result would be completely satisfactory.”

The same is true of Super Street Fighter II Turbo HD Remix, or, as it would be known on the Wii, Super Street Fighter II Turbo Remix: “It couldn’t ever be Wiiware, even at 480p.” Although Svensson offers the faint notion of a future disc-based release. “We’ll see how it does on its current platforms and then maybe we’ll see.” That’s a lot of seeing!

In the same info-tastic forum post, Svensson mused once more on the possibility of Street Fighter IV. “In theory, with reasonable downgrades in visual quality including resolution reduction, yes.” He raised the very valid concern of how to map the traditional Street Fighter control scheme to the Wiimote and Nunchuk (Tatsunoko uses a different control scheme). Our answer: arcade stick bundle. Look at Wii Fit, Wii Play, and Guitar Hero: Wii games with bundled peripherals sell fantastically.

[Via Nintendo Everything]

Capcom shoots down Bionic Commando, new Street Fighters on Wii originally appeared on Nintendo Wii Fanboy on Fri, 28 Nov 2008 09:50:00 EST. Please see our terms for use of feeds.

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Revolutionary: Go Go Bionic!

October 8, 2008 by admin · Comment
Filed under: Wii News 

Filed under: How-tos, Tech stuff, Video, Homebrew, Features, Revolutionary

0f43a_revolutionary Revolutionary: Go Go Bionic!

“Let me tell you about the game I played when I was still young…” Growing up, I was familiar with the name Bionic Commando, although I’d never played it for myself. I’ve had lots of conversations with friends about old games, and they’d reminisced about some game with a guy that swung around on a grappling arm. Yet strangely enough, none of my friends could remember what the game was called. When it was announced that Bionic Commando was to receive a re-imagining, I finally was able to match that game my friends loved, with the title. With the hype for the new game, I caught my first glimpse of the old 8-bit classic in promotional videos, and I really felt like I’d missed out on something special. But my disappointment quickly turned to anticipation when it was later revealed that the game would also be remade in 2D for download on all the popular home consoles!

(raucous cheering)

But not the Wii!

(sound of crickets)

Long-time Nintendo fans love to remember the old times, but we don’t hold dear the memories of being repeatedly snubbed out of multiplatform ports. With GlovePIE running and Wiimote in hand, I turned to the PC version of Bionic Commando: Rearmed.

fe63e_nes-dpad Revolutionary: Go Go Bionic!I actually purchased Rearmed via the PSN first, because I figured the Playstation controller at least had a functional D-pad, which is vital for classic 2D gaming. Xbox 360 owners who’ve played Street Fighter II or Lumines know what I’m talking about when I say that D-pad needs some work. Anyway, I started playing Rearmed and discovered that it wasn’t just waxing nostalgic. This was the real deal down to the near-crippling legacy controls of a hardware-limited era. The NES control pad was an evolution beyond the nightmarish input devices before it, but it was extremely primitive compared to today’s tech. We take for granted being able to press a diagonal direction on our D-pads and have the game respond to it, but the poor old NES pad was unreliable in that respect. Bionic Commando didn’t use diagonal controls, and the less-than-intuitive control scheme developed for it was carried over to Rearmed. Following the example of my hero, the Lorax, who spoke for the trees, I take it upon myself to speak for the Wiis. I set out to prove that the Wii is most certainly worthy of a slice of this pie, by virtue of its controller.

What did I change to make it Wii-riffic? Well, not much. I tried several motion and tilt control schemes, and found myself playing for long stretches of time, at the end of which I realized I kept reverting to the old digital controls. Rearmed has weapon switching and a few more controls, so I had to map grenade-tossing to a shake of the Wiimote. But like the sweet and pure Smash Bros. formula, Bionic Commando doesn’t need to be messed with. Sure, its unintuitiveness is not going to win over any “soccer moms,” but this kind of game was never intended to.

It takes a little practice to get the hang of things (no pun intended - honest!), and there’s a deliberate learning curve to master the timing for deploying your grapple arm and swinging, but the effort you must put in is what makes this game so fun. We have to take care not to let these types of games go extinct, or our children will have no reason to throw their controllers across the room in frustration.

//Arm
If Wiimote.Two
J = True
wait 20ms
J = False
Else
//Movement
Down = Wiimote.Left
Up = Wiimote.Right
Left = Wiimote.Up
Right = Wiimote.Down
EndIf

K = Wiimote.One //Fire
L = (Wiimote.RelAccZ > 4) //Shake to throw grenades
O = Wiimote.A //Change weapon 1
I = Wiimote.B //Change weapon 2
U = Wiimote.Plus //Inventory menu
Escape = Wiimote.Minus //Pause
Shift + P + I + E = Wiimote.Home //Stop script running

Bionic Commando Rearmed was created as a fun project to help promote the upcoming remake. It runs on the same Capcom multiplatform Framework engine as the remake, which, unfortunately doesn’t support the Wii. However, Dead Rising was built on that same engine, and it’s getting ported over to the old Resident Evil 4 engine. We can hold onto hope for some BC-lovin’, but why do we deserve it? Well, we’ve got a functional d-pad for starters! Maybe throw in some diagonal controls to soften the learning curve for our console’s market. It doesn’t need rolling, pitching, or infrared sensor controls to be a fit for the Wii. With the Wii it’s already got a proven market of nostalgics who’ve spent their hard-earned Wii points on Virtual Console classics and the retro-stylized Mega Man 9.

I know GRIN is hard at work finishing up the new Bionic Commando, and there’s no chance of a Virtual Console port of the original, but wouldn’t you, dear reader, love to play Bionic Commando WiiArmed?

2abc4_bc-thumb Revolutionary: Go Go Bionic!Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. Ever since the Nintendo 64, we’ve been bypassed when it came to mainstream multiplatform games, but now we have a console that’s got the essentials for one port in particular … and we still aren’t getting it! But alas, this one franchise may continue to forego us forever and defy us indefinitely, as it’s already been Virtually Overlooked.

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