Dead Space 2 and EA’s Epic shooter slated for early 2011

February 8, 2010 by admin · Comment
Filed under: Wii News 
95204_dead-space-2-093009 Dead Space 2 and EAs Epic shooter slated for early 2011

EA’s tentative release schedule for Q4 of its fiscal 2011 (or, as us normal people call it, January-March 2011) contains more than a few intriguing entries. You already heard about the new Dragon Age game — but listed just below that is an untitled “Shooter from Epic TBA.” Of course, this can only mean one thing: Gears of Madden 2012 is within spitting distance of becoming a sweet reality! Wait — what’s that? Oh, right, the listing more likely points to new speculative details about that possible “Bulletstorm” project from Epic’s People Can Fly studio. How … unofficial.

Also listed under the early 2011 releases is Dead Space 2, which EA had previously promised would drop before next March. The excitement level of the remaining games drops off like the deep end of a pool: The list includes (deep breath) a new Need For Speed on consoles and PC (in addition to an apparent Holiday 2010 release), a downloadable “action” game, a new fighting game designated as a “sports” title, a new Hasbro game (more Family Game Night?), and new installments in the Sims and Spore franchises.

JoystiqDead Space 2 and EA’s Epic shooter slated for early 2011 originally appeared on Joystiq on Mon, 08 Feb 2010 17:30:00 EST. Please see our terms for use of feeds.

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Dead Space 2 Getting Multiplayer?

November 16, 2009 by admin · Comment
Filed under: Wii News 

http://wii.wowgoldit.com/wp-content/plugins/wp-o-matic/cache/d3ac7_e991c_5354af9bef18b1206108e6f2ff160488.jpg

Dead Space was a fine single-player action game that at least tried to do a few things different. It proved itself successful at retail and a sequel is in the works. However, according to a job posting, it appears Dead Space 2 will be branching out into multiplayer. Whether that’s a good thing or a bad thing remains to be seen. Hopefully, the designers won’t shoe-horn multiplayer just so they can say they have the feature.

Job Description

Seeking a highly motivated Senior Online Level Designer for the Dead Space franchise on Xbox360 and PS3. This is a major opportunity to contribute creatively to an exciting new franchise.

Responsibilities:

• Conceptualize, script, direct, and build online levels for the game.
• Own the level design for the online game, be able to work collaboratively with Creative Director and Online Producer to create extremely fun, satisfying and polished multiplayer levels.
• Drive online design by taking the initiative to bring all parties together to execute on the overall vision for the levels.
• Be a collaborative member of the design team, and contribute to reviews, feedback, and playtest sessions.
• Hands on contributor

Source: LinkedIn

NPD: Dead Space Extraction sold 9,000 copies in September

October 21, 2009 by admin · Comment
Filed under: Wii News 

4596a_90001021 NPD: Dead Space Extraction sold 9,000 copies in SeptemberEA’s latest experiment with mature Wii games doesn’t seem to be going so well. According to numbers given to Edge by the NPD, Dead Space Extraction only managed to sell around 9,000 copies in September — although it should be noted that the game was out for only five days in the NPD’s September sales period (September 29 - October 3).

EEDAR’s Jesse Divnich, however, cites the sales as the result of a successful not telling anyone about the game experiment. “Electronic Arts didn’t market Dead Space Extraction as much as it does with other titles,” he told Edge. “And the success or failure of a Wii title usually correlates directly to marketing spend. If Electronic Arts spent little on marketing, I am sure the sell through was no surprise to them.” It was, like everything, a complete shock to Dead Space Girl.

JoystiqNPD: Dead Space Extraction sold 9,000 copies in September originally appeared on Joystiq on Wed, 21 Oct 2009 13:58:00 EST. Please see our terms for use of feeds.

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Dead Space: Extraction Review

October 2, 2009 by admin · Comment
Filed under: Wii News 

a97e4_dse_trio_sewer Dead Space: Extraction Review

Dead Space: Extraction on the Wii, a prequel to the original Dead Space released on the PS3 and 360, is all about story. While there was clearly a plot supposed to be pulling you through the game, many felt the first Dead Space was more focused on introducing the element of fear and new gameplay mechanics, than serving the story.

That can’t be said of Extraction. In fact the commitment to the story the developers are trying to tell is so important that it serves as both the game’s greatest strength and its most significant weakness. You begin the game in a deep space mining colony and it’s three weeks prior to the events aboard the USG Ishimura. Immediately you’re introduced to the game’s central character, Lexine.  It’s her that you’ll have to protect from the dangerous infection that’s spreading and you’ll do it from the perspective of several  different colonists.  Surprisingly, even the characters you play as are not above being sacrificed to serve the needs of the plot. Refreshing.

In order to control your move through the storyline the game plays as a rail shooter, similar to other Wii titles such as Resident Evil.   Your direction and movement are almost entirely controlled for you so you don’t miss seeing any of the impressive scripted events. The whole game feels very cinematic due to some great direction and graphics I didn’t think were possible on the Wii’s hardware.

Dead_Space_Ex (2) Dead Space: Extraction Review

But while the controlled pacing and great visuals make it look like you’re playing through a movie, they can also lead to a lot of frustration. There’s no shortage of Necromorphs you need to dismember so getting ammo and health are always a priority. Additionally, important weapon upgrades and audio and text logs are scattered around each level. To grab any of these you need to use a power introduced in the first game called Kinesis or TK.  Shown as a ball of light onscreen, it allows you to reach out and grab objects at a distance or manipulate the environment in order to solve puzzles, etc. Often however, the game moves you along so quickly that you miss some of these items, some of which can be barely seen just behind a pile of debris or pillar. If you don’t want to miss any of them, its easy to begin a habit of constantly firing your Kinesis off rapidly at anything likely to hold an item because there’s no slowing down and no going back. On the hunt for the dim glimmer of a much-needed ammo crate in the dark passages of a mining colony or amongst the flickering lights of a ship can lead to some great tension, but can also direct your attention away from critical dialogue. More than once I had the feeling I’d missed something important to the plot and had to reload the last checkpoint and play through to that point again - this time making sure to listen to the characters.

Dead Space: Extraction launch trailer prepares us for the inevitable

September 26, 2009 by admin · Comment
Filed under: Wii News 

If there’s one thing we’ve learned from books, film and - when you really think about it - media of any kind, it’s that man is destined to discover unspeakable evil off-world some day. Such is the case for Dead Space Extraction’s Unitologists who’ve thrown caution to the wind and went out into the verse.

And, as you can see in the trailer above, they’re paying the price, which makes us think two things:

  1. Humanity needs to prepare for the inevitable. No, we’re not talking about making a bunch of Arnold Schwarzenegger clones, but we could all stand to beef up on our diplomacy skills.
  2. Necromorphs have an amazing work ethic. They never take breaks and wouldn’t dare dream of calling in sick.

JoystiqDead Space: Extraction launch trailer prepares us for the inevitable originally appeared on Joystiq on Sat, 26 Sep 2009 02:15:00 EST. Please see our terms for use of feeds.

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Want to see the first 15 minutes of Dead Space Extraction?

September 22, 2009 by admin · Comment
Filed under: Wii News 
846d5_deadspacegirl580standard Want to see the first 15 minutes of Dead Space Extraction?

Well, we don’t. And we imagine the odds are that you don’t either. We don’t really understand these special people that want to see 15 minutes of a game they’re not playing and spoil the experience for themselves, but if that’s how you want to be introduced to Dead Space Extraction then allow us (well, Vooks) to be your vessel.

… Well, how was it? How about that dirt? Is it washing off? No, we didn’t think so.

[Via GoNintendo]

Joystiq NintendoWant to see the first 15 minutes of Dead Space Extraction? originally appeared on Joystiq Nintendo on Tue, 22 Sep 2009 10:14:00 EST. Please see our terms for use of feeds.

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Here are the victims of Dead Space Extraction

September 19, 2009 by admin · Comment
Filed under: Wii News 

It sucks to be in the Dead Space universe. If you’re not turned into a horribly mutated zombie, then you’re being ripped apart by aforementioned zombies. The upcoming Dead Space Extraction for Wii certainly places its characters between a rock and a really horrible, bloody place. The latest dev diary for the rail shooter reveals the characters of the game, and talks about how each character has their own unique motivations. They are united by one thing though: the incredible desire not to meet a bloody, guts-splattering death.

One key thing to note about Extraction is that it’s far more story-driven than the first game, offering five times the dialogue as the original. Considering you’re traveling with a group of people, instead of exploring solo, that makes a lot of sense. It’ll be interesting to see how the Wii audience responds to yet another third-party M-rated game.

Joystiq NintendoHere are the victims of Dead Space Extraction originally appeared on Joystiq Nintendo on Sat, 19 Sep 2009 11:00:00 EST. Please see our terms for use of feeds.

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Latest Dead Space Extraction trailer reveals really big boss battle

September 2, 2009 by admin · Comment
Filed under: Wii News 

The latest Dead Space Extraction trailer comes horrifyingly close to uttering the line, “You should buy this game because it’s totally, like, full of scary von scariness.” However, it’s good at showing some more of the gameplay we can expect from the on-rails shooter when it injects into retail on September 29th.

Some highlights include a look at a big tentacle boss, some of the “mini game” elements — like building a barricade — and a nice clear look at how stasis and strategic dismemberment will look. Oh, strategic dismemberment, it’s been too long.

JoystiqLatest Dead Space Extraction trailer reveals really big boss battle originally appeared on Joystiq on Wed, 02 Sep 2009 16:45:00 EST. Please see our terms for use of feeds.

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Dead Space Extraction pre-order instantly unlocks ‘challenge rooms’

September 2, 2009 by admin · Comment
Filed under: Wii News 
f8a0e_deadspacegirl580standard Dead Space Extraction pre-order instantly unlocks challenge rooms

Dead Space Extraction has gone gold and is ready for its on-rails debut on September 29. Those who pre-order the game from participating retailers will receive four challenge rooms. Of course, that does away with the actual challenge of unlocking them, since you normally gain access simply by playing through the game’s chapters.

Perhaps that explains Dead Space Girl’s terrified expression on the cover — she didn’t pre-order and now has to play the game she just bought.

Joystiq NintendoDead Space Extraction pre-order instantly unlocks ‘challenge rooms’ originally appeared on Joystiq Nintendo on Wed, 02 Sep 2009 10:15:00 EST. Please see our terms for use of feeds.

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Dead Space being directed with an ‘Eagle Eye’ by D.J. Caruso

July 27, 2009 by admin · Comment
Filed under: Wii News 
e6497_deadspacemovie580 Dead Space being directed with an Eagle Eye by D.J. Caruso

Variety reports “vidgame” (seriously, Variety, stop that!) Dead Space is going to the big screen under the watchful gaze of Eagle Eye director D.J. Caruso. The producers and EA are currently talking to screenwriters and will then auction the movie to a studio. EA created a bidding war last year when it auctioned off God of War-esque Dante’s Inferno — even before it officially announced the game. The publisher also currently has Sims, Army of Two and Mass Effect movies in varying stages of development.

The Variety piece also mentions that EA is “working on the second and third installments” of the Dead Space franchise. Although that can be interpreted to mean sequels to the main game, it could also mean Extraction and the expected sequel. We’re following up with Variety and EA for clarification and will update when we hear back.

JoystiqDead Space being directed with an ‘Eagle Eye’ by D.J. Caruso originally appeared on Joystiq on Mon, 27 Jul 2009 09:00:00 EST. Please see our terms for use of feeds.

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