Wii Sports Resort Review

July 28, 2009 by admin · Comment
Filed under: Wii News 

0d866_wii-sports-resort-box-180x250 Wii Sports Resort Review

Nearly three years after the release of the original Wii Sports, gamers have been faced with the ugly reality that no developer has managed to successfully one-up Nintendo’s flagship motion-control launch title in terms of controls - excluding recent Motion Plus games from EA of course.

Perhaps Nintendo naturally knew its hardware better than anyone else. Or, perhaps most developers just didn’t attempt to utilize the motion controls in a more engaging format.

But either way, beginning around 2008 Nintendo’s R & D Division began experimenting with the concept of connecting the Wiimote to a gyro sensor for more accurate controls.

A standard Wiimote can only sense movements in a straight line as well as detect angles off a plane parallel to the horizon (as demonstrated by the tilting used for control in ExciteTruck, Wario Land Shake It!).

When combined with the Sensor Bar’s infra-red detection, the Wiimote can also act like a mouse, providing fairly accurate cursor movement (as seen during Wii Menu surfing).

But the limitations of standard Wiimote functionality manifests itself in the lack of 1-to-1 motion controls. Put in simpler terms, when the standard Wiimote is moved in any sort of pattern by the player it is not tracked identically on screen (e.g., Wii Sports boxing).

Wii Motion Plus

So while huge, exaggerated motions could, say, swing a baseball bat in the original Wii Sports, a simple, unenthusiastic flick of the wrist could produce the exact same effect. Or, even worse, the same small flick of the wrist which was used to hopefully putt in Wii Sports golf could go entirely undetected due to the small straight-line movement of the user’s hands along a single plane.

7320c_wii_motion_plus_1 Wii Sports Resort Review

Now thanks to the nifty little pack-in gyro sensor we mentioned earlier, the Motion Plus, all movements by the Wiimote can be tracked on screen in practically a 1-to-1 ratio. No more undetected putting, and no more unnecessary over-swinging (unless you still like that).

Not only does Wii Sports Resort manage to surpass its progenitor in terms of controls, but also in terms of quantity of content. Whereas Wii Sports contained a total of five separate events, Wii Sports Resort contains 12 different activities. And as we shall find out, that number is a conservative considering each of the 12 activities feature various modes, which, in some cases, are entirely different events altogether.

I will try to provide a general overview of the game’s events while dividing them up into what I call the gold, silver and bronze medalists.