Top 5 Reasons to Buy Darwinia+ for Xbox Live Arcade

February 12, 2010 by admin · Comment
Filed under: Wii News 

http://www.digitalbattle.com/wp-content/uploads/2008/07/multiwinia.jpg

Darwinia+ is finally available on Xbox Live Arcade after an extended development cycle of over four years. Darwinia+ was created by Introversion, one of the best independent game developers on the planet with several classic (and award-winning) PC games under their belt, including Darwinia, Multiwinia, Defcon and Uplink.

Darwinia+ gets nearly everything right on the Xbox, albeit with a few caveats. First off, the price is simply too high. I personally think 1200 points is a great value considering how much gameplay is on offer, but I’m in the position of being a self-professed Darwinia-freak and as such, have a complete understanding of the game and its concepts. This places me in the minority. Most Xbox 360 players will have never heard of Darwinia and will be quick to disregard it based on nothing more than its retro-graphics. Too bad, their loss.

A lower price-point of 800 would have made impulsive and/or exploratory purchases far more likely. At 1200, Darwinia is pricing itself away from experimentation and distancing itself from gamers who may not be able to perceive the game’s value based on the trial version. Additionally, Microsoft has been discounting a considerable number of games lately and players are well aware that a discount will hit Darwinia at some future date, so fence-sitters are prone to remain on their asses until the price comes down.

My second problem with Darwinia is the camera-scheme that kicks in when controlling a Squad. It does its best to position itself correctly, based on the elevation of nearby terrain, but it’s not what I would call perfect or some semblance of perfection. Fortunately, you can work with it and bend it towards your will by releasing control of your squad and repositioning the camera at a better angle, though it doesn’t completely resolve the problem.

True resolution of the Squad Tracking Camera issue will only be found in a patch and I see it working as such: Darwinia currently has two ways of selecting available squads/engineers, via bumper-buttons or directional-pad (left-right). You only need one scheme, so drop the bumpers for squad selection and use it for rotating the camera while the directional pad cycles through units. Problem solved. I waive my consultation fee.

While the camera is a minor problem at best and one that can be dealt with, the price is less surmountable. What you need are valid reason to buy Darwinia+, reasons that may not be entirely obvious in the limited trial version. Without further ado…

Top 5 Reasons to Buy Darwinia+

1. Purchasing Darwinia+ Saves a Small Game Company From Extinction

Not every publisher can be (or wants to be) Bungie and Infinity Ward. Some companies actually take pride in creating small, challenging games that are packed with more  ideas and love  than titles costing four times as much.  Unfortunately, taking the road less travelled means imminent bankruptcy is always around the corner. In the case of Introversion, Darwinia+ took far too long to create for the Xbox 360 and this consumed resources. Now Introversion is in the nasty position of needing Darwinia+ to sell well or their doors will close for good.

In a recent interview with Computer & Video Games, Introversion head-honcho Mark Morris said:

I think that we’ve spent four years developing a game which is a hell of a long time and expensive. I think it would be disingenuous for me to say we haven’t had a hit yet – I think we’ve had four. We’ve done well. What happened though is we were so young and inexperienced when we started out that we didn’t know how long this project was going to take. We didn’t really attack it in the way that we would attack it now.

We don’t need Darwinia+ to be a massive runaway success. We know the figures that Space Giraffe did and they’re not particularly high. As long as we do as well as Space Giraffe we’ll be OK, so we’re kind of hoping we’re going to hit that sort of level. At the same time, I didn’t drive here in my Bentley which is kind of the reason we started Introversion! I’d like a game that just goes stellar, of course I would. But in terms of Darwinia, this was the best game we released from a critical perspective and I really hope that the 360 players enjoy it as much as the PC gamers did.

First iPad Game Screenshot & Announcement Has Us Scratching Our Heads

February 8, 2010 by admin · Comment
Filed under: Wii News 

18fbd_macslate4-485x302 First iPad Game Screenshot & Announcement Has Us Scratching Our Heads

We get a lot of press releases sent to us. Myself, it’s not unusual to see near a hundred of them hit my inbox in a day. With that much competition, its hard to capture our attention. But when I glimpsed an email saying that development studio “Bloober Team” is announcing the first title being developed exclusively for the iPad, and their calling it “Gender Wars: The Battle”, I couldn’t help but sit up and take notice. When I then read that the lead designer described the game like this,

“In a way, and I understand that it’s bit bold to say, we would like to create something similar to Metal Gear Solid for iPad.”

I start to scratch my head and a confused look passes over my face. Gender Wars? Solid Snake?

But it doesn’t end there so I am posting the original press release in full (minus legally sensitive info, of course) after the break so you can read it for yourself. It’s one of the stranger ones we have ever come across and was either written by some kind of genius, or someone on acid.  We’ve also posted the game’s sole screenshot to be released so far. (For those not sure about clicking through, the screenshot does not contain any images of Gender-specific anatomical parts battling it out.)

Here are both the screenshot and the press release:

Epic saga of the future

Krakow, Poland – 5 February 2010 – Games developer and publisher Bloober Team, most famous for its WiiWare super production Last Flight, presents his newest IP – Gender Wars.

About the game

The game is turn based tactic game that will redefine whole tactic games genre with its casual, story-driven approach and easy click&shoot interface. “We wanted to make tactic game that will be easy to pick and play by anyone, in a short burst of 2-3 minutes per game, while offering enough in-depth complexity to play for hours” says Peter Bielatowicz, lead designer of the game.

“In a way, and I understand that it’s bit bold to say, we would like to create something similar to Metal Gear Solid for iPad” Bielatowicz continues. “MGS was a stealth game, and stealth games before, like Tenchu, were considered to be more for hardcore players. But MGS was extremely easy to pick and play and so strongly story driven that many casual people were playing it just to follow the storyline and learning more advanced gameplay strategies as they played” he explains. “We want to implement the same flow in our game so a player can choose to focus on the story or the gameplay – according to what he prefers” Bielatowicz adds.

“Most of current tactic or strategy games on the market have very long learning curves and overwhelm player with too many information at once.

It throws off most of casual players. We will show completely different, minimalistic approach in our game” Bielatowicz continues. “We are testing our interface on gamers, and look how they approach the game and what are the first things that come to their mind when trying to perform some command” says Piotr Babieno, one of the game producers. “Then we simply implement our user interface to work this way” Bielatowicz adds.

The game takes place in the post-apocalyptic SF universe, and its storyline involves themes such as time travels, tragic love and epic military operations. “Everyone will find something for himself in the game, from space operas fans to hard military SF geeks” says Paweł Kobyłecki, one of game main screenwriters. “But this is too soon to speak about details at the moment” says Bielatowicz. “We will reveal everything in proper time, starting with series of feature films” he adds.

2e293_gender_wars_the_battle_ipad-485x363 First iPad Game Screenshot & Announcement Has Us Scratching Our Heads

Comments on iPad
The game is being prepared iPad. “We believe that tactic games will be one of best and most successful games on iPad platform” predicts Babieno. “This kind of touch device with big screen helps you to command your units in most natural and intuitive way” he adds. “You have to also remember that the people will play iPad in longer sessions and with more concentration than they did on iPhone” comments Bielatowicz. “iPad is perfect device for people playing in train or airplane or at home rather than on the move like it was with iPhone. All designers shall keep this in mind when thinking about designing an iPad game” he ends.

Teaser for the whole series
One of the most surprising things about the “Gender Wars: The Battle” is that the game alone is a teaser for other upcoming games from the series. It contains only the battle game mode and will focus on gameplay challenges. “It may sound weird, but after first tests of the battle module it turned out to play so well and entertaining on its own that we decided to release it as separate title” Piotr Babieno. “We want to tease players a bit and prepare them for the final game” Babieno explains. “The Battle will be released at very low price, so players can taste our quality without spending much” he adds. “Of course we will listen very closely to all the reactions and use players feedback to improve final game” Bielatowicz ends.

“Gender Wars: The Battle” will hit the Apple Store with iPad release in late march. The details of the main game and its schedule are still kept secret.
###
About Bloober Team
Founded in 2008 and headquartered in Krakow, Poland, Bloober Team is an independent videogame developer focused on creating the highest quality digitally-distributed content.

All trademarks or registered trademarks are the property of their respective owners.


That was it. Are you interested? Confused? Both? Will you give the game a wide berth, or do they already have you excited to pick a gender and start going at it? Leave a comment and let us know.

Gameloft revenues increase 11% in 2009, 122 million (mostly) digital dollars made

February 8, 2010 by admin · Comment
Filed under: Wii News 
05aaa_gameloftq1profit Gameloft revenues increase 11% in 2009, 122 million (mostly) digital dollars made

Yep, it says it all right there in the headline, folks. Gameloft swiftly took $122 million from consumers in 2009, roughly equating to 15 million digital copies of DSiWare Oregon Trail. Alright, alright, the digital distribution-based publishers probably sold some of its other games too, we guess mobile games (in general) represented a whopping 94 percent of the company’s sales in 2009. And despite our voracious habit for mobile games here at Joystiq, North Americans were second place in terms of worldwide sales at 32 percent, with Europeans leading at 39 percent and the rest of the world trailing at 27 percent. Good luck catching up, rest of the world!

And yes, even amidst the global economic recession, Gameloft predicted “further growth in 2010 in terms of revenue and profitability.” The publisher also pointed out its strong position in the long term, saying it will “benefit from the rapid emergence of digitally distributed video games on mobile phones, tablets, consoles, and from major technological innovations.” You catch that tablet reference in there? Yeah, we did too. Hey, it’s 2010, right? The future. We’re in it.

JoystiqGameloft revenues increase 11% in 2009, 122 million (mostly) digital dollars made originally appeared on Joystiq on Wed, 03 Feb 2010 18:20:00 EST. Please see our terms for use of feeds.

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Iwata unimpressed by iPad, 3D gaming

January 29, 2010 by admin · Comment
Filed under: Wii News 

d3203_iwata129 Iwata unimpressed by iPad, 3D gamingNintendo president Satoru Iwata has registered his apparent disinterest in two recent technological innovations. First, Iwata dismissed Apple’s iPad, a potential DSi XL competitor. “It’s just a bigger iPod Touch,” he said of the big iPod Touch unveiled this week.

As for 3D gaming, which was all the rage at CES, “I have doubts whether people will be wearing glasses to play games at home,” Iwata told the Associated Press, “How is that going to look to other people?” Can you imagine standing on a board and flapping your arms like a giant bird — with glasses on? Humiliating.

Iwata offered few hints as to what new technology would be adopted by Nintendo, saying only that there was some form of new hardware in the works. Additionally, he seemingly denied previous “speculation” about the reported features of a new Nintendo handheld. “I question whether those features would be enough to get people to buy new machines,” Iwata said, referring to the possible addition of a motion sensor to a new handheld.

JoystiqIwata unimpressed by iPad, 3D gaming originally appeared on Joystiq on Fri, 29 Jan 2010 11:31:00 EST. Please see our terms for use of feeds.

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Apple Announcement – Surprise! It’s a big iPhone! (aka The iPad)

January 28, 2010 by admin · Comment
Filed under: Wii News 

c7063_65eb1_Apple_iPhone-Pad Apple Announcement – Surprise! It’s a big iPhone! (aka The iPad)

Only minutes ago and after months of rumor and speculation, self proclaimed genius, Steve Jobs, stunned the world by announcing yet another product sure to change the way we live life as we know it. It’s the Apple iPad! While most people thought Mr. Jobs would choose a more descriptive and less feminine hygiene product-sounding name, like iSlate or iTablet, the biggest surprise was actually the price. The most basic model (16GB/WiFi, no 3G) is only $499 which makes it much more affordable than most industry watchers expected and is probably meant to help it overcome some of the consumer adoption concerns many anticipate. The iPads will be managed through iTunes and run existing iPhone apps in a window (or pixel-doubled fullscreen) and will ship unlocked and attached to any specific carrier. WiFi-only units are supposed to hit store shelves in only 60 days with 3G-enabled units following 30 days beyond that.

More details & iPad Specifications:

iPhone 3.02 OS
10 Hr. Battery Life (month on standby)
Accelerometer
Compass
Speaker
Microphone
WiFi 802.11n
Bluetooth 2.1 + EDR
1 Ghz Apple A4 Chip
16GB-64GB Flash Memory
Full Capacitive Touch
9.7 in. Display
0.5 in. thick
1.5 lb. weight

3d7c9_iPad_01-484x303 Apple Announcement – Surprise! It’s a big iPhone! (aka The iPad)

No Adobe Flash Support
Optional Keyboard & “Camera Connection Kit”

02fb6_iPad-flat-angle-484x281 Apple Announcement – Surprise! It’s a big iPhone! (aka The iPad)

WiFi
16GB – $499
32GB – $599
64GB – $699

WiFi + 3G
16GB – $629
32GB – $729
64GB – $829

6b689_iPad_07-485x282 Apple Announcement – Surprise! It’s a big iPhone! (aka The iPad)

Optional AT&T Data Plans:

$14.99/Mo. for up to 250MB
$29.99/Mo. unlimited

Big is the new small: Apple iPad vs. DSi XL

January 27, 2010 by admin · Comment
Filed under: Wii News 

f8ae0_dsipad127 Big is the new small: Apple iPad vs. DSi XLToday, a major hardware company with wide appeal outside the usual hardcore gaming space announced a new device, which is basically exactly like a popular existing device but bigger. Sound familiar? It reminded us of the day in late October when Nintendo announced a new version of the DSi, called the DSi LL (DSi XL outside of Japan). Like the iPad, it’s a version of a current device (in this case, the Nintendo DSi) that is distinguished by its size.

So how does Apple’s inflated iPod Touch stack up against Nintendo’s luxury sedan of a DSi? We’ve compared the two in several totally crucial vectors, based mostly on the changes from the previous model.

Continue reading Big is the new small: Apple iPad vs. DSi XL

JoystiqBig is the new small: Apple iPad vs. DSi XL originally appeared on Joystiq on Wed, 27 Jan 2010 19:00:00 EST. Please see our terms for use of feeds.

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