Japanese Nintendo downloads: Sutte Hakkun, Aqualiving, Hidden 3D Shapes
This week’s sole Virtual Console release in Japan marks the debut of a beloved DS developer. The Super Famicom puzzle game Sutte Hakkun, originally created for Nintendo’s Satellaview satellite service, is the first game by Indies Zero, who would go on to develop Retro Game Challenge for Namco Bandai. The game itself is a cutesy Lode Runner-type puzzler, in which a character creates and destroys blocks to reach rainbow fragments distributed throughout a level.
On DSiWare, another interesting puzzle game is available: Rittai Kakushi E Atta Kore Da, the game that uses the camera for that eye-catching 3D effect.
- Sutte Hakkun (Super Famicom, 1 player, 800 Wii Points)
- Aqualiving (WiiWare, 1 player, 800 Wii Points)
- Shunkan Shibu-shibu Tsubushi (DSiWare, 1 player, 200 DSi Points)
- Karakuchi! Ookago Shiro (DSiWare, 1-2 players, 500 DSi Points)
- Kittens’ House (DSiWare, 1 player, 500 DSi Points)
- Rittai Kakushi E Atta Kore Da (DSiWare, 1 player, 500 DSi Points)
Japanese Nintendo downloads: Sutte Hakkun, Aqualiving, Hidden 3D Shapes originally appeared on Joystiq Nintendo on Tue, 02 Mar 2010 12:15:00 EST. Please see our terms for use of feeds.
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Japanese DSiWare game uses camera to create illusion of depth
We’ve seen the DSi’s camera used as a tilt sensor a couple of times, but Rittai Kakushi E Atta Kore Da (something like Hidden 3D Shapes: There it Is) does something new with it: using the camera’s motion sensing to create the illusion of a 3D space, which you explore by moving the DS and changing perspective.
The game itself involves searching these 3D environments for hidden objects. In the level shown in the trailer after the break (which you really should watch to figure out what the hell we’re talking about), you’re looking for items that, when viewed from a certain perspective, arrange themselves into letters.
Rittai Kakushi E Atta Kore Da will be out in Japan on DSiWare March 3.
Continue reading Japanese DSiWare game uses camera to create illusion of depth
Japanese DSiWare game uses camera to create illusion of depth originally appeared on Joystiq Nintendo on Fri, 26 Feb 2010 19:15:00 EST. Please see our terms for use of feeds.
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WiiWare game can turn your TV into an aquarium
Andriasang.com has pointed out a new Japanese WiiWare title that turns your television into a glorified aquarium. Fortunately, it’s more than just a screensaver (it had better be for 800 Wii Points) and includes a number of different features. Entitled Aqua Living: The Fish You Can Watch On your TV (no, really), the game allows players to create an aquarium using different themes, layouts and fish. Once the aquarium is set up, players can change the viewing angle or have the camera follow a certain fish. Players can also dive into the aquarium as their Miis, allowing them to directly feed the fish and explore the tank.
The game also includes a fish guide, which includes information on each species. Of course, all we want to know is if there are any fish with human faces in there. Follow this link to see the game in motion.
WiiWare game can turn your TV into an aquarium originally appeared on Joystiq Nintendo on Fri, 26 Feb 2010 20:15:00 EST. Please see our terms for use of feeds.
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Mega Man Zero Collection delayed in Japan
Capcom has terrible luck with handheld Mega Man compilations. Remember how a collection of the Game Boy Mega Man games was supposed to be released alongside the GameCube/PS2 Mega Man Anniversary Collection? Remember when that actually happened? (No, because it didn’t.) Now the Japanese website for the DS Mega Man Zero Collection reveals that the game’s April 22 release date in that region has been delayed to an unspecified date.
We’ve put in an inquiry with Capcom about whether this affects the “early summer” release date for North America. But if the company doesn’t know when it’ll release the game in Japan, the other dates would pretty much have to be up in the air as well.
[Via Protodude's Rockman Corner]
Mega Man Zero Collection delayed in Japan originally appeared on Joystiq on Fri, 26 Feb 2010 18:00:00 EST. Please see our terms for use of feeds.
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RE5 Gold tops Japanese charts; Heavy Rain floods top ten
Even without the PlayStation Motion Controller to back it up, Resident Evil 5 has struck gold for a second time. The PS3 version of Resident Evil 5: Gold Edition (Alternative Edition in Japan) hit the top of the Media Create sales chart in Japan following its February 18 release, selling 143,339 copies. God Eater continues to gobble up attention, taking the #2 spot with 64,192 units sold (while passing 500k units sold to date).
Another big PS3 game also debuted in the top ten this week: Heavy Rain, which fell in at #6, selling 26,775 copies. In a way, the Japanese version is the superior release, because the voice acting doesn’t seem to have been performed by French people faking Japanese accents. See the full top ten after the break.
Continue reading RE5 Gold tops Japanese charts; Heavy Rain floods top ten
RE5 Gold tops Japanese charts; Heavy Rain floods top ten originally appeared on Joystiq on Fri, 26 Feb 2010 09:35:00 EST. Please see our terms for use of feeds.
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Namco Bandai recalls buggy Tales of Graces
Namco Bandai has issued a recall notice for copies of Tales of Graces, the Wii Tales RPG released in Japan on December 10. In the announcement, the publisher listed all of the bugs it hopes to address with replacement discs, mostly occurring in “New Game +” replays. Apparently, certain enemies, team conversations, and even key items may not appear in subsequent playthroughs. In addition, bugs in shops can randomly change the types and numbers of items in player possession, and pausing during cutscenes may result in other item glitches.
Namco promises that all of these issues will be addressed in the updated discs, and that players’ save files will remain compatible. Users need only send in their discs, and not the whole Wii bundle.
[Via Kotaku]
Namco Bandai recalls buggy Tales of Graces originally appeared on Joystiq on Tue, 23 Feb 2010 16:40:00 EST. Please see our terms for use of feeds.
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Japanese Nintendo downloads: Super Famicom Wars, Diner Dash
Nintendo of Japan totally skimped on the digital releases this week. It’s actually a bit disconcerting to see a list of releases without a huge DSiWare education or sudoku contingent. If you happen to want to play things on DSiWare (and if you read Japanese) there’s a new Jake Hunter adventure, as well as another fascinating cheapo GG Series game, this time featuring a big drill.
On Wii, an Advance Wars predecessor is up, as well as Diner Dash, which arrives on WiiWare in Japan first.
- Super Famicom Wars (Famicom, 1-4 players, 800 Wii Points)
- Diner Dash (WiiWare, 1-4 players, 1,000 Wii Points)
- GG Series: Drilling Attack! (DSiWare, 1 player, 200 DSi Points)
- Detective Saburo Jinguuji: Portrait of the Deceased Child (DSiWare, 1 player, 500 DSi Points)
Japanese Nintendo downloads: Super Famicom Wars, Diner Dash originally appeared on Joystiq Nintendo on Tue, 16 Feb 2010 12:00:00 EST. Please see our terms for use of feeds.
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Inazuma Eleven 3 kicks off this summer
A western release of Inazuma Eleven remains a distant and unclear goal, but Level-5 is already up to a third game in the popular soccer RPG in Japan. Having just announced Inazuma Eleven 3: Challenge of the World!!, Level-5 has yet to offer many details about the plot or gameplay changes.
What is known is that the game contains a “Super Link” feature that allows players to import characters from Inazuma Eleven 2. We hope, then, that Inazuma Eleven 2 comes out in the West before Inazuma Eleven 3 (which is out this summer in Japan), and we hope that all of these things happen in our lifetimes.
[Via Famitsu]
Inazuma Eleven 3 kicks off this summer originally appeared on Joystiq Nintendo on Mon, 15 Feb 2010 14:42:00 EST. Please see our terms for use of feeds.
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Toyota Admits Disgrace, Refuses Gov’t. Award – Who Should Be Next?
In an amazing display of honor and integrity possibly extinct amongst American businesses, Toyota Motor Corp. CEO and President Akio Toyoda declined to accept an award from the Japanese Government for the Prius model’s energy efficiency. The Prius was on of 3 products this selected this year to receive the Grand Prize for Energy Efficiency and Ecological Quality from Japan’s Trade Minister.
Referring to the recent voluntary recall of 437,000 Prius for possible brake problems, Toyota spokesman Paul Nolasco said, “We declined to accept the award because we thought it was not appropriate.” Toyota made the decision to recall the Prius amongst the recent recall of a total of 8.5 million other Toyota autos after receiving only 200 complaints total in both the U.S. and Japan of the hybrid experiencing a braking delay in very specific cold weather conditions over very bumpy roads.
While some complain that the possibly company-killing recalls should have been made sooner, upon hearing of the refusal of the award and seeing some of the shame evident on some Toyota spokesmen’s faces during recent press conferences, I couldn’t help but be reminded of some of the principles and traditions that guided the gentlemen, knights, and samurai of old. It stands in stark contrast to the arrogant defiance I have seen on the faces of defeated and disgraced businessman and politicians lately.
It also made me wonder what it would be like if members of the video game industry had to show similar levels of contrition and shame to investors and consumers for crap they’d brought unabashedly to market. The unviewable screen of the original Game Boy Advance? The Xbox 360 and its Red Ring of Death failure rates? Daikatana, Battlecruiser 3000? Who are some companies, products, or people that you think ought to commit verbal Seppuku?
Quick Side Note: Besides military honors, what is the Japanese government doing handing out awards anyhow? It sounds like another good argument for small government – bureaucracies don’t have a good track record for picking winners. Uncle Sam seems to have enough trouble awarding contracts and food stamps. We don’t need any more taken out of our paychecks so they can judge trophy winners and give out gold stars at red carpet events with Seacrest and Rivers.
Marvelous licenses Western WiiWare games for Japan
Marvelous Entertainment, faced with low sales and financial trouble, is turning to a relatively low-cost source of new material to publish: Western WiiWare games. The publisher just started a new label, World Game Parade, to release localized Japanese versions of some WiiWare games originally developed and published outside of Japan.
In March, World Game Parade will release Zombie in Wonderland (called Zombie Panic in Wonderland outside of Japan) and Bit Man!! (Bplus’s Bit Boy!!). Katamuki Spirits (Equilibrio) and Rakugaki Hero (Max & the Magic Marker) will follow in April. WiiWare sales figures aren’t normally released, so we may have to wait until Marvelous’s next earnings report to determine the effectiveness of the plan. We can confirm right now that the logo is adorable.
[Via Andriasang]
Marvelous licenses Western WiiWare games for Japan originally appeared on Joystiq on Wed, 10 Feb 2010 10:15:00 EST. Please see our terms for use of feeds.
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