Quake III Now Available for Android Mobile Phones
If you’re an Android owner and happen to be sick to death of hearing about great iPhone games, you can now rest a little easier as the classic Quake III is now available. You’ll find everything you want, including audio, keyboard input (or touch screen or trackball), OpenGL 3D rendering, networking and ARM optimization.
Installation:
- Download the kwaak3.apk from the download section and install it on your phone. (Note you need at least Android 1.6)
- Create a directory quake3 in the root of your sdcard and also create a baseq3 directory inside it.
- Copy pak0.pk3 of your Quake3 CD (or from the demo) to the quake3/baseq3 directory.
- Download the Quake3 1.32 point release and copy pak1-pak8.pk3 to quake3/baseq3
- Start the game

Ready to Feel Old? Classic Space-Sim “Elite” Turns 25 Today

You know you’re getting old when every day brings yet another anniversary that is hard to believe. Today, the anniversary belongs to one the most influential games of all-time: Elite. It was 25 years ago today that David Braben released the free-roaming, non-linear space combat and trading game on an unsuspecting populace. I was one of the early adopters, picking up a copy for my Franklin Ace computer that I proceeded to play the hell out of for years.
Elite was a game that changed everything, the first real sign-post of what games could do and where they would be heading. Titles like Wing Commander and Freelancer all owe their existence to Elite.
Amiga Version of Elite (Which I also owned)
The original game was co-developed by Mr. Braben and Ian Bell and was an overnight hit, selling hundreds of thousands of copies and influencing game development for years.
Elite was one of the first open-ended games, spanning eight vast universes, where the only real goal was to increase a player’s reputation rating from “Harmless” to “Elite”.
Mr Braben said that they never set out to write a commercial game, but wrote something that they themselves would want to play.
“This was a game we wrote many years ago for an ancient computer called the BBC Micro.
“We did this while we were at university and never expected it to be popular, let alone such a life-changing event,” he added.
Ian Livingstone, creative director at games firm Eidos, said Elite was a “milestone in gaming history”.
“This was one of the premier British titles that put UK development on the map and was very influential in inspiring people to get into gaming,” he told BBC News.
Wii Fanboy Review: Ultimate Shooting Collection
Filed under: Reviews
A compilation of shooters on the Wii may seem a bit unnecessary or even redundant. The Wii already has what could be dubbed the “Ultimate Shooting Collection” — though not on a single disc. The Virtual Console is loaded with a surfeit of shooters, including many of the best games in the genre’s history. The Ultimate Shooting Collection, in comparison, is composed of just three games, some or all of which you may never even heard of. But just like there usually is an argument for a new game over an old one you’ve played, there is content of interest here that doesn’t exist in the downloadable space.
The games in Ultimate Shooting Collection are a great showcase for the evolution of the shooter genre, which may seem stagnant or even dead, in the modern age. Even with the piles upon piles of existing shooters, there aren’t any like these on the Virtual Console.
Gallery: Ultimate Shooting Collection
Continue reading Wii Fanboy Review: Ultimate Shooting Collection
Wii Fanboy Review: Ultimate Shooting Collection originally appeared on Joystiq [Nintendo] on Fri, 23 Jan 2009 09:58:00 EST. Please see our terms for use of feeds.
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Wii Fanboy Review: Ultimate Shooting Collection
Filed under: Reviews
A compilation of shooters on the Wii may seem a bit unnecessary or even redundant. The Wii already has what could be dubbed the “Ultimate Shooting Collection” — though not on a single disc. The Virtual Console is loaded with a surfeit of shooters, including many of the best games in the genre’s history. The Ultimate Shooting Collection, in comparison, is composed of just three games, some or all of which you may never even heard of. But just like there usually is an argument for a new game over an old one you’ve played, there is content of interest here that doesn’t exist in the downloadable space.
The games in Ultimate Shooting Collection are a great showcase for the evolution of the shooter genre, which may seem stagnant or even dead, in the modern age. Even with the piles upon piles of existing shooters, there aren’t any like these on the Virtual Console.
Okay, so these games aren’t precisely new. They are, in fact, all varying degrees of old. The three games on this disc, all developed by Milestone, are Chaos Field, Radirgy, and Karous, which were originally released on the NAOMI arcade system in 2004, 2005, and 2006 respectively. Each was a potential “last game ever” for the Sega Dreamcast, coming out in Japan in 2004, 2006, and 2007. But, with the exception of Chaos Field, this is the first North American appearance for these games. In any case, they’re a lot more recent than the Virtual Console’s shooters, and they all represent a variety of shmup that emerged post-SNES: bullet hell. While most shooters rely on patterns of spawning enemies who each fire a few bullets, bullet-hell shooters subject the player to cascading, screen-filling curtains of glowing projectiles.
All three games share certain design elements beyond bullet-hell. In each, the player has both a projectile weapon and a sword; all feature special attacks that must be charged; and there is a heavy emphasis on combo-building through risky behavior in all of them. In addition, all of them are rendered in 3D, though in wildly different styles.
Chaos Field is the only game in the set that uses the full screen; the rest have large bars on the sides due to their tall “Tate mode” orientation. Chaos Field is a very nice-looking (in my opinion) shooter whose gimmick is the ability to change “fields” between Chaos and Order. In the Chaos field, your bullets are larger, but the enemies’ are as well, and more numerous; this is both dangerous and useful for chaining special attacks. Chaos Field is a “boss rush” game, meaning that you are shunted from one ridiculous, overblown boss encounter to the next.
Radirgy or Radio Allergy (the title says one, the logo another!) has a profoundly unique visual style: candy-colored, cel-shaded graphics with a cell phone user interface. You even receive email in-game with tips on upcoming areas. As it turns out, the cel-shading both looks really cool and, because of the black outlines, makes it really easy to identify bullets on the screen. The major gimmick in Radirgy is the ABSNET system, a shield that absorbs enemies within its confines, building a combo meter. It’s possible to chain together enemies to keep the ABSNET shield going. Using the sword also helps build the combo meter faster, though you have to get all up in enemies’ personal space to use it.
Karous is perhaps the friendliest of the three games, with more traditional shooter segments between the increasingly bullet-spamming boss encounters. The cel shading from Radirgy returns for this game, but in a muted, greyish color scheme that totally changes the feel of the game while still leaving the bullets highly visible. All of these games use Dreamcast-level graphics, of course, but they all manage to impress in different ways, with the unique look of this one being the most memorable. Unfortunately, if the text was teensy in Radirgy, it’s totally illegible in Karous, due to the small screen area used for the game. Maybe you could read it if you’re somehow playing on a monitor in vertical mode, but who really cares about text in a shmup anyway? Karous also features a sort of experience point system through which players can pick up items to upgrade their shots, speed and shields.
All three of these games are, of course, really hard. But Karous is almost, sort of, manageably difficult for the shmup novice, and the other two games are pretty and enjoyable enough for the few seconds you get to play them before failure. In addition, between the combos, shields, and swordplay, all three games provide ways to make survival easier, along with more complexity in gameplay than the usual shooter. It’s worth the time it takes to learn each gameplay system in order to eventually feel success!
Final verdict: 7.5/10
Wii Fanboy Review: Ultimate Shooting Collection originally appeared on Nintendo Wii Fanboy on Fri, 23 Jan 2009 09:58:00 EST. Please see our terms for use of feeds.
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Ultimate Shooting Collection delayed once again? [update]
Filed under: News
[Update: UFO tells us that they are working toward a January 19 release.]
The last time we mentioned UFO Interactive’s US release of the Ultimate Shooting Collection, it was to report a delay. We, uh, have some bad news. Maybe. According to Amazon and Gamestop, the compilation of Milestone shooters (Radio Allergy, Chaos Field, and Karous) will miss its December 15 release date by at least a month. Gamestop’s new date is January 20, as is Best Buy’s. Amazon places the release at January 31. We’ve sent an inquiry in to UFO to verify the delay and, hopefully, specify the latest for-real release date.
We’re now convinced that Radilgy is cursed. In December of 2006, O3 Entertainment announced plans to release the colorful shmup in February of the next year. It was then delayed until March, then delayed a few more times before being cancelled in June.
Ultimate Shooting Collection delayed once again? [update] originally appeared on Nintendo Wii Fanboy on Tue, 09 Dec 2008 10:00:00 EST. Please see our terms for use of feeds.
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Ultimate Shooting Collection delayed once again?
Filed under: News
The last time we mentioned UFO Interactive’s US release of the Ultimate Shooting Collection, it was to report a delay. We, uh, have some bad news. Maybe. According to Amazon and Gamestop, the compilation of Milestone shooters (Radio Allergy, Chaos Field, and Karous) will miss its December 15 release date by at least a month. Gamestop’s new date is January 20, as is Best Buy’s. Amazon places the release at January 31. We’ve sent an inquiry in to UFO to verify the delay and, hopefully, specify the latest for-real release date.
We’re now convinced that Radilgy is cursed. In December of 2006, O3 Entertainment announced plans to release the colorful shmup in February of the next year. It was then delayed until March, then delayed a few more times before being cancelled in June.
Ultimate Shooting Collection delayed once again? originally appeared on Nintendo Wii Fanboy on Tue, 09 Dec 2008 10:00:00 EST. Please see our terms for use of feeds.
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Ultimate Shooting Collection targets December release
Filed under: News
Yes, the localized version of Milestone’s Ultimate Shooting Collection may have horribly generic boxart (seriously, compare this to the Japanese box and weep), but we still want the game badly.
Unfortunately, we’re going to have to wait. Previously, the game was scheduled to come out on November 11th, but as it isn’t in our homes right now, we had to assume it had slipped. When contacted, publisher UFO Interactive confirmed our worst fears: the new release date is December 15th, right in the middle of the Christmas rush. Pew pew your way past the break for a trailer.
Ultimate Shooting Collection targets December release originally appeared on Nintendo Wii Fanboy on Tue, 18 Nov 2008 15:37:00 EST. Please see our terms for use of feeds.
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Good news and bad news about Ultimate Shooting Collection
Filed under: Screens
The latest screens of Milestone’s Ultimate Shooting Collection provide us with at least two interesting pieces of information: first, that UFO Interactive is using the “Radio Allergy” localization from O3’s failed Gamecube release of Radilgy. The situation with Radio Allergy makes us think that Milestone themselves, rather than O3, did the English translation and logo, otherwise UFO would have had to deal with O3 to publish their material.
Second, the screens tell us that hey, UFO is still promoting Ultimate Shooting Collection! It may actually come out! Though, it’s been, uh, delayed again, to November 11. GameStop is showing some new boxart as well, that’s less … identical to the Japanese look.
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Illvelo Wii is real(velo)
Importer NCSX has confirmed the existence of a Wii version of Milestone’s Illmatic Envelope, first seen as a Play-Asia listing. Milestone has seemingly foregone the customary “last Dreamcast game EVER!!!” release of their NAOMI-based shmup in favor of a system that is still being produced. The November 13 release date found in the Play-Asia listing was accurate.
At this point we’d normally start speculating about a US release for the vertical shmup, but to be honest we’re still suspicious as to the prospects of the Ultimate Shooting Collection. Sure, it looks like it’s going to come out, but so did Radio Allergy on the GameCube. Let’s get that out, and then we can start crossing our fingers for Illvelope.
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Rumor: Another Milestone shmup port on the way
Filed under: Rumors, Imports, Video
Ultimate Shooting Collection will release in the U.S. later this month, but it might not be the last shmup port we see from Milestone. Sega’s Illvelo / Illmatic Envelope is based on the NAOMI arcade system board (the Dreamcast was rife with NAOMI ports), and appeared earlier this year in Japanese arcades. Now, according to a Play-Asia listing, the Wii will be getting its own port on November 13th in Japan.
As you can see above, it looks pretty wacky, with cel-shaded levels populated by everything from giant cutlery to confectionery, a tongue-in-cheek approach that reminds us of Star Parodier. Presuming it does exist, will Illvelo Wii get localized? UFO Interactive helpfully picked up Ultimate Shooting Collection for the States, but that contained a wallet-pleasing three shmups — as Illvelo will only feature one, a North American release looks less likely.
[Via Siliconera]
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