Remedy Uses Bizarre Excuse for Not Bringing Alan Wake to PC Players

If you’re a hardcore PC gamer then you are used to hearing excuses as to why certain games only appear on consoles. Usually, these reasons take the form of “limited funding”, “not enough time”, or the ever-popular “PC games don’t sell like the console counterparts.” All valid excuses. So when Remedy, the creators behind the flashlight simulator Alan Wake, made it clear their game wouldn’t be coming to PC rigs, their excuse struck me as downright bizarre:
“Some games are more suited for the intimacy of the PC, and others are best played from the couch in front of a larger TV screen,” states Microsoft. “We ultimately realized that the most compelling way to experience Alan Wake was on the Xbox 360 platform, so we focused on making it an Xbox 360 exclusive. Both Microsoft and Remedy have long histories in PC game development. This decision was about matching this specific game to the right platform.”
Errr, what? All this time, I’ve been playing my Xbox 360 wrong. I have it hooked up to HDMI inputs on my widescreen PC monitor, flipping back and forth as the need arises. I had no idea I was draining the “intimacy” out of games by not playing in my living room.
Remedy’s reasoning lacks any semblance of logic. It just comes across as an utterly strange thing to say. Honesty would have worked just fine here, something like “Piracy is an issue on the PC.”
Probably doesn’t matter anyway. My gut instinct tells me Alan Wake will debut to a chorus of yawns. Has that certain stink that precedes a lackluster debut.










