House of the Dead devs on Overkill’s story, zombie appropriateness
Filed under: Video
Headstrong Games could have chosen to make The House of the Dead: Overkill pretty much on autopilot. Gun goes here, zombies go here, here’s a village, and … cue monotone Engrish exposition. And it would have been awesome! But Headstrong has actually put some thought into the setting and story, meshing characters and elements of the classic series (like Agent G of “G’s bloodstains!” fame) with a totally new story and feel.
Headstrong discusses the development of the game’s story and locations in a video after the break. We especially like seeing how much attention was paid to creating different zombie designs appropriate to each game’s location, if only because about 90% people’s attention in the game will be directed at the zombal component.
Gallery: House of the Dead: Overkill
Continue reading House of the Dead devs on Overkill’s story, zombie appropriateness
House of the Dead devs on Overkill’s story, zombie appropriateness originally appeared on Joystiq Nintendo on Thu, 29 Jan 2009 13:00:00 EST. Please see our terms for use of feeds.
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VC Friday: Resistance is futile
EX-TERM-IN-ATE! EX-TERM-IN-ATE! Wait, no, those are the other ones. But whatever. The point is: after hearing nothing about Space Invaders Get Even! for months, the game has randomly appeared on the European and Australian Wii Shops. We are unashamedly jigging with joy as we type this. And the extra-terrestial goodness doesn’t stop there, for Alien Crush Returns has also joined the line-up. Needless to say, we wholeheartedly welcome our new rulers (of all our spare time).
The other game is Brain Challenge. Sorry, Brain Challenge.
- Alien Crush Returns — WiiWare — 800 Nintendo Points
- Brain Challenge — WiiWare — 1000 Nintendo Points
- Space Invaders Get Even! — WiiWare — 500 Nintendo Points
Brain Challenge (WiiWare)
Space Invaders Get Even! (WiiWare)
VC Friday: Resistance is futile originally appeared on Nintendo Wii Fanboy on Fri, 07 Nov 2008 08:55:00 EST. Please see our terms for use of feeds.
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House of the Dead: Overkill dev not worried about censors, piles on the gore
Filed under: News, Interviews
Censors, be damned! That’s more or less the attitude of House of the Dead: Overkill developer Headstrong Games, which has said it won’t be compromising the amount of gore in Overkill.
“Sometimes we’ve gone ‘ooh, we shouldn’t really do that’,” producer Neil McEwen tells CVG, “but then we’ve gone ‘no, hell yes we should’.” McEwen reasons that, as nobody is getting exploited, then buckets of claret are justifiable: he suggests the gore will be as “extreme as possible.” He also plays the tongue-in-cheek card, though that didn’t help MadWorld when the Daily Mail came knocking. Even if censors have already ensured the game won’t be released in Germany, we salute McEwen and Headstrong for this carefree attitude. If only other developers and publishers were as bold.
House of the Dead: Overkill dev not worried about censors, piles on the gore originally appeared on Nintendo Wii Fanboy on Thu, 06 Nov 2008 17:55:00 EST. Please see our terms for use of feeds.
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House of the Dead: Overkill has terror, slaughter, possibly cute horses
Filed under: Video
And the Halloween-related media onslaught continues, this time with a delicious, gravelly-voiced, grindhousey trailer for The House of the Dead: Overkill. Unsurprisingly, we love this, but it still can’t beat the trailer that revealed the game to a breathless world, on account that “You will cry blood from YOUR OWN eyes” is hands down one of the coolest lines ever penned.
Still, if the opening few seconds teach us just one lesson, it is this: this game needs zombie horses, damnit.
House of the Dead: Overkill has terror, slaughter, possibly cute horses originally appeared on Nintendo Wii Fanboy on Fri, 31 Oct 2008 17:20:00 EST. Please see our terms for use of feeds.
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The House of the Dead: Overview
Filed under: News
Headstrong Games’ The House of the Dead: Overkill is meant to contrast sharply with the rest of the series. According to this Official Nintendo Magazine preview, the ’70s horror theme used in the game’s promotion and boxart also carries into the game in the form of a scratchy film filter over the graphics. The zombies are also less brightly colored than the semi-cartoony monsters in previous games, instead presented as “frighteningly realistic depictions of normal people brought back to life, even more human-like than the zombies in the Resident Evil games.
Perhaps most frightening for the player is what they’ve done to reloading. Reloading your gun is still done the same way, but it’s not instantaneous any longer. Now when you point offscreen, your character begins to change his clip, leaving him exposed. These guys need to learn the “instant reload” technique from the House of the Dead 2 cast!
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Space Invaders Get Even with Dinobots
Filed under: Imports, Video, WiiWare
The cybernetic sauropod seen at the end of this stirring Space Invaders Get Even! trailer may not be the genuine Grimlock, but it may as well be. Or is it more of a Mechagodzilla riff? In either case, it’s just one of the overblown, yet futile, weapons the puny hu-mans wheel out in an effort to stop the inevitable Space Invasion.
We love pretty much everything about the concept of this game, from the division into bite-sized chunks to the way it changes the usual neatly-stacked Invader lines to swarming masses, adding even more to the inversion of the normal Space Invaders experience.
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