House of the Dead devs on Overkill’s story, zombie appropriateness

January 29, 2009 by admin · Comment
Filed under: Wii News 

Filed under: Video

a06a3_hotd12909 House of the Dead devs on Overkills story, zombie appropriateness

Headstrong Games could have chosen to make The House of the Dead: Overkill pretty much on autopilot. Gun goes here, zombies go here, here’s a village, and … cue monotone Engrish exposition. And it would have been awesome! But Headstrong has actually put some thought into the setting and story, meshing characters and elements of the classic series (like Agent G of “G’s bloodstains!” fame) with a totally new story and feel.

Headstrong discusses the development of the game’s story and locations in a video after the break. We especially like seeing how much attention was paid to creating different zombie designs appropriate to each game’s location, if only because about 90% people’s attention in the game will be directed at the zombal component.

Gallery: House of the Dead: Overkill

422b1_hotdoverkill-asdxkmgted-cg_jan16-001_thumbnail House of the Dead devs on Overkills story, zombie appropriatenessc9903_hotdoverkill-asdxkmgted-cg_jan16-004_thumbnail House of the Dead devs on Overkills story, zombie appropriateness0a159_hotdoverkill-asdxkmgted-cg_jan16-003_thumbnail House of the Dead devs on Overkills story, zombie appropriatenessc6ce1_hotdoverkill-asdxkmgted-cg_jan16-002_thumbnail House of the Dead devs on Overkills story, zombie appropriatenessa8c0a_cannon11609004_thumbnail House of the Dead devs on Overkills story, zombie appropriateness

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Joystiq NintendoHouse of the Dead devs on Overkill’s story, zombie appropriateness originally appeared on Joystiq Nintendo on Thu, 29 Jan 2009 13:00:00 EST. Please see our terms for use of feeds.

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VC Friday: Resistance is futile

November 7, 2008 by admin · Comment
Filed under: Wii News 

Filed under: News, WiiWare

ad5cf_si425cgmain99 VC Friday: Resistance is futile

EX-TERM-IN-ATE! EX-TERM-IN-ATE! Wait, no, those are the other ones. But whatever. The point is: after hearing nothing about Space Invaders Get Even! for months, the game has randomly appeared on the European and Australian Wii Shops. We are unashamedly jigging with joy as we type this. And the extra-terrestial goodness doesn’t stop there, for Alien Crush Returns has also joined the line-up. Needless to say, we wholeheartedly welcome our new rulers (of all our spare time).

The other game is Brain Challenge. Sorry, Brain Challenge.

Gallery: Space Invaders Get Even!

a47dd_sige08200803_thumbnail VC Friday: Resistance is futile48cac_sige08200802_thumbnail VC Friday: Resistance is futile8fe52_sige08200801_thumbnail VC Friday: Resistance is futiled6e7f_sige08200804_thumbnail VC Friday: Resistance is futile92c41_invaders06170816_thumbnail VC Friday: Resistance is futile

Alien Crush Returns (WiiWare)

Brain Challenge (WiiWare)

Space Invaders Get Even! (WiiWare)

VC Friday: Resistance is futile originally appeared on Nintendo Wii Fanboy on Fri, 07 Nov 2008 08:55:00 EST. Please see our terms for use of feeds.

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 VC Friday: Resistance is futile

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House of the Dead: Overkill dev not worried about censors, piles on the gore

November 7, 2008 by admin · Comment
Filed under: Wii News 

Filed under: News, Interviews

ad38f_hotdo_screens_10302008_005_main99 House of the Dead: Overkill dev not worried about censors, piles on the gore

Censors, be damned! That’s more or less the attitude of House of the Dead: Overkill developer Headstrong Games, which has said it won’t be compromising the amount of gore in Overkill.

“Sometimes we’ve gone ‘ooh, we shouldn’t really do that’,” producer Neil McEwen tells CVG, “but then we’ve gone ‘no, hell yes we should’.” McEwen reasons that, as nobody is getting exploited, then buckets of claret are justifiable: he suggests the gore will be as “extreme as possible.” He also plays the tongue-in-cheek card, though that didn’t help MadWorld when the Daily Mail came knocking. Even if censors have already ensured the game won’t be released in Germany, we salute McEwen and Headstrong for this carefree attitude. If only other developers and publishers were as bold.

Gallery: House of the Dead: Overkill

a0be9_hotdo_screens_10302008_005_thumbnail House of the Dead: Overkill dev not worried about censors, piles on the gore7f475_hotdo_screens_10302008_002_thumbnail House of the Dead: Overkill dev not worried about censors, piles on the goree6010_hotdo_screens_10302008_004_thumbnail House of the Dead: Overkill dev not worried about censors, piles on the gore3105c_hotdo_screens_10302008_003_thumbnail House of the Dead: Overkill dev not worried about censors, piles on the gore21ddb_hotdo_screens_10302008_001_thumbnail House of the Dead: Overkill dev not worried about censors, piles on the gore

House of the Dead: Overkill dev not worried about censors, piles on the gore originally appeared on Nintendo Wii Fanboy on Thu, 06 Nov 2008 17:55:00 EST. Please see our terms for use of feeds.

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 House of the Dead: Overkill dev not worried about censors, piles on the gore

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House of the Dead: Overkill has terror, slaughter, possibly cute horses

October 31, 2008 by admin · Comment
Filed under: Wii News 

Filed under: Video

And the Halloween-related media onslaught continues, this time with a delicious, gravelly-voiced, grindhousey trailer for The House of the Dead: Overkill. Unsurprisingly, we love this, but it still can’t beat the trailer that revealed the game to a breathless world, on account that “You will cry blood from YOUR OWN eyes” is hands down one of the coolest lines ever penned.

Still, if the opening few seconds teach us just one lesson, it is this: this game needs zombie horses, damnit.

Gallery: House of the Dead: Overkill

7c375_hotdo_screens_10302008_005_thumbnail House of the Dead: Overkill has terror, slaughter, possibly cute horsese3fb4_hotdo_screens_10302008_002_thumbnail House of the Dead: Overkill has terror, slaughter, possibly cute horses8cded_hotdo_screens_10302008_004_thumbnail House of the Dead: Overkill has terror, slaughter, possibly cute horses8cfd2_hotdo_screens_10302008_003_thumbnail House of the Dead: Overkill has terror, slaughter, possibly cute horses36605_hotdo_screens_10302008_001_thumbnail House of the Dead: Overkill has terror, slaughter, possibly cute horses

House of the Dead: Overkill has terror, slaughter, possibly cute horses originally appeared on Nintendo Wii Fanboy on Fri, 31 Oct 2008 17:20:00 EST. Please see our terms for use of feeds.

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The House of the Dead: Overview

September 24, 2008 by admin · Comment
Filed under: Wii News 

Filed under: News

bc725_house092408 The House of the Dead: Overview

Headstrong Games’ The House of the Dead: Overkill is meant to contrast sharply with the rest of the series. According to this Official Nintendo Magazine preview, the ’70s horror theme used in the game’s promotion and boxart also carries into the game in the form of a scratchy film filter over the graphics. The zombies are also less brightly colored than the semi-cartoony monsters in previous games, instead presented as “frighteningly realistic depictions of normal people brought back to life, even more human-like than the zombies in the Resident Evil games.

Perhaps most frightening for the player is what they’ve done to reloading. Reloading your gun is still done the same way, but it’s not instantaneous any longer. Now when you point offscreen, your character begins to change his clip, leaving him exposed. These guys need to learn the “instant reload” technique from the House of the Dead 2 cast!

Gallery: House of the Dead: Overkill

07bcf_tmpphpogwe2d-s1-640-cg_thumbnail The House of the Dead: Overviewd3db4_tmpphpev1xky-s1-640-cg_thumbnail The House of the Dead: Overview2a6bc_tmpphpwbf1uh-s1-640-cg_thumbnail The House of the Dead: Overviewd8704_tmpphp4rawdi-boxart-600_thumbnail The House of the Dead: Overviewb877c_tmpphp641zey-art-g-washington-600_thumbnail The House of the Dead: Overview


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 The House of the Dead: Overview

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Space Invaders Get Even with Dinobots

September 4, 2008 by admin · Comment
Filed under: Wii News 

Filed under: Imports, Video, WiiWare


The cybernetic sauropod seen at the end of this stirring Space Invaders Get Even! trailer may not be the genuine Grimlock, but it may as well be. Or is it more of a Mechagodzilla riff? In either case, it’s just one of the overblown, yet futile, weapons the puny hu-mans wheel out in an effort to stop the inevitable Space Invasion.

We love pretty much everything about the concept of this game, from the division into bite-sized chunks to the way it changes the usual neatly-stacked Invader lines to swarming masses, adding even more to the inversion of the normal Space Invaders experience.

Gallery: Space Invaders Get Even!

10d7d_sige08200803_thumbnail Space Invaders Get Even with Dinobots75417_sige08200802_thumbnail Space Invaders Get Even with Dinobotsbc450_sige08200801_thumbnail Space Invaders Get Even with Dinobotsab035_sige08200804_thumbnail Space Invaders Get Even with Dinobotsfc80e_invaders06170816_thumbnail Space Invaders Get Even with Dinobots

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 Space Invaders Get Even with Dinobots

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