Twilight Princess Korean localization dated for release
No, really. Nintendo of Korea has posted a release date for Twilight Princess: August 27, 2009. Let us never, ever complain about a localization delay again. Unless, of course, you’re reading this from South Korea, in which case, we feel for you. Actually, we can’t. We have no idea what it feels like to wait for a Zelda game knowing everyone else can and did scoop up the game and already beat it, and probably lent it to friends to beat, and then traded it in … only to buy it back … to hack their Wiis and maybe beat again, and then sold it off — for good … years ago. No, that level of agony — *shudder* — is unknown to our fragile beings.
[Via GoNintendo]
Twilight Princess Korean localization dated for release originally appeared on Joystiq Nintendo on Tue, 14 Jul 2009 19:15:00 EST. Please see our terms for use of feeds.
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Link and Midna in furry cosplay
If someone suggested the notion of Link and Midna cosplay to you — wolf Link, that is — you’d probably think Midna would be the more lifelike one of the pair, yes? Not this time, buddy. No, while this little Midna is great, down to the details and the little legs, it’s the wolf who really shines … especially when you get to the video after the break.
But we’ll give you a hint: there’s a person in there. Wolf Link is made of people.
deviantARTist LilleahWest calls this pair of costumes a work in progress, but if it gets much more accurate, we’re not sure we can handle it. Also? This wolfsuit was made in only twelve days. That’s dedication.
Link and Midna in furry cosplay originally appeared on Nintendo Wii Fanboy on Mon, 12 Jan 2009 10:51:00 EST. Please see our terms for use of feeds.
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Analyst: Legend of Zelda returning in 2009
Filed under: News
Lazard Capital Markets analyst Colin Sebastian recently detailed a list of games he expects to release in 2009, which he believes would help drive industry growth by 5%. In the list of 22 titles, Colin includes a new Legend of Zelda, as well as a new Princess Peach game for the DS.
This is just speculation on his part, but considering what Nintendo has said about the teams and their work on a new Zelda, we wouldn’t be surprised if we finally saw something on the game next year. Of course, you have to consider how long it took Nintendo to put out Twilight Princess. We’re just hoping it doesn’t take that long for the next game.
Analyst: Legend of Zelda returning in 2009 originally appeared on Nintendo Wii Fanboy on Tue, 23 Dec 2008 12:48:00 EST. Please see our terms for use of feeds.
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Aonuma can’t quit Zelda until he beats Ocarina of Time
Filed under: Interviews
As co-director of a game that many consider the greatest of all time, you’d think Eiji Aonuma would be content to put his feet up and soak up the praise. It’s what we would do, but that’s probably why we’ll never create anything as awe-inspiring as The Legend of Zelda: Ocarina of Time.
Speaking to Nintendo Power about his past work on most of the Zeldas since Ocarina of Time, Aonuma insists that he can’t stop making the games, because he’s yet to beat what he achieved with Ocarina. “I’m happy that a title I worked on some time ago remains highly praised to this day,” he says, “but that also shows how none of the subsequent games in the series have surpassed it.”
He adds that this alone may be what motivates him to make more Zelda and keep putting more happy in our heads. A revealing insight into the perfectionist mindset of a top game designer!
Aonuma can’t quit Zelda until he beats Ocarina of Time originally appeared on Nintendo Wii Fanboy on Wed, 26 Nov 2008 15:28:00 EST. Please see our terms for use of feeds.
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It lives! The Twilight Hack returns
Filed under: Homebrew
Occasionally, you do have to wonder why Nintendo bothers. In typical fashion, the latest Wii Menu update (released only seven days ago) was designed to render the Twilight Hack useless. Also in typical fashion, it’s already been beaten, proving yet again that you can’t keep a good hack down.
While some in the homebrew community predicted that the 3.4 update would sound the death knell for the Twilight Hack, Team Twiizers has now written and released new, Wii Menu 3.4-compatible code (though as usual, updating your Wii isn’t recommended unless it’s an absolute must).
HackMii has a link to the new file and all necessary instructions, so let the brewing of homes recommence!
It lives! The Twilight Hack returns originally appeared on Nintendo Wii Fanboy on Mon, 24 Nov 2008 13:45:00 EST. Please see our terms for use of feeds.
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Golden Zelda statue gallops back to European Club Nintendo
Filed under: Fan stuff
Although we regard this golden statue of Link and Epona as tacky, we’re clearly in a minority. Despite being the most expensive item ever in the European Club Nintendo shop (15,000 Star Points, thank you), it sold out in the blink of a Goron’s eye.
How rare is this, exactly? Our guess: pretty damn rare. We’ve never seen one on eBay. But now it’s back in stock, chintzier than ever, and ready for some lucky collectors to swipe. It’s still 15,000 Star Points, and we suspect this latest batch will go quickly, so long as somebody out there has resisted splurging their Star Points on Wii Points.
How about you, North Americans? Would something like this catch your eye when Club Nintendo launches in your neck of the woods later this year?
Gallery: Club Nintendo Awesomeness
[Via N-Europe]
Golden Zelda statue gallops back to European Club Nintendo originally appeared on Nintendo Wii Fanboy on Wed, 19 Nov 2008 16:31:00 EST. Please see our terms for use of feeds.
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Miyamoto (slightly) critical of Twilight Princess, Super Mario Galaxy
Filed under: Interviews

MTV’s Stephen Totilo has posted the third and final part of a lengthy interview with Shigeru Miyamoto. Though the bulk of the article was lent to discussion of Wii Music, the pair broached other subjects, including what Miyamoto perceives as a lack of innovation in titles such as The Legend of Zelda: Twilight Princess and Super Mario Galaxy.
Though Twilight Princess was “not a bad game,” Shiggy felt there was “something missing,” and was also semi-criticial of the previously untouchable Galaxy, which he thought was “very new and [...] very unique,” but “somewhat conservative in terms of how far we branched out with design.” If we may mount the Wii Fanboy soapbox for a moment, we’d concur that Twilight Princess was far from being the best Zelda, but found Galaxy to be consistently creative and entertaining.
Elsewhere, Miyamoto referred to the “next Galaxy,” which may or may not mean we’ll be getting another Mario-in-space game (we wouldn’t read too much into it), and that he loves Portal. Nintendo fanboys we might be, but we can probably all appreciate that last statement.
Miyamoto (slightly) critical of Twilight Princess, Super Mario Galaxy originally appeared on Nintendo Wii Fanboy on Wed, 29 Oct 2008 16:21:00 EST. Please see our terms for use of feeds.
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Miyamoto wants ‘big, new ideas’ in next Zelda
Filed under: News, Interviews
The Zelda team is currently beavering away at the next game in the series, and it sounds like the title might introduce a different spin on the usual Zelda formula.
Shigeru Miyamoto has told IGN that the Zelda franchise requires “big new unique ideas,” and added that the development team “is very focused on trying to find those ideas.” He ruled out adopting a first-person perspective for the series, after IGN reminded him that Eiji Aonuma showed The Legend of Zelda: Twilight Princess played through Link’s eyes at GDC 07. May we recommend a side-scrolling game interspersed with lengthy, high-quality cut-scenes? Oh, uh, never mind.
Anyway, while Shiggy’s comments are rather vague, this does raise another issue: is the Zelda series growing stagnant? The initial outcry over Wind Waker suggests change is a delicate issue with the fans!
[Via Go Nintendo]
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Top 5: Nintendo’s Biggest Surprises
Filed under: Top Five
This week’s press conference from Nintendo was like Reggie himself coming to your door, clutching a bouquet of awesome announcements, and saying “I’m sorry about E3.” Indeed, I can’t help but think that just one of the awesome titles announced in the past week could have prevented much of the animosity hurled at Nintendo following their ho-hum presentation at the summer exhibition.
But then again, Nintendo has always been one to surprise us. They’ve made good moves and bad, interesting decisions coupled with utterly clueless assumptions, and made us wonder what the hell they were thinking while amazing us with what they’re capable of. Here’s the Top 5 biggest surprises unleashed by the Big N.
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Top 5: Where Do They Go Now?
Filed under: Top Five
As someone who’s been following Nintendo for quite awhile, they’ve almost never failed to surprise me. Though their origins are classic, Nintendo-developed games are continuously refined, retooled, and revitalized. Some may buy into that old standard line used mostly for musical artists that makes you sound cool: “their older stuff is better.” Such broad generalizations are silly: to ignore Super Mario Galaxy because of a fetish for Super Mario Bros. would be dogmatic.
But for those of us growing long in the gaming tooth, we’re led to wonder where all of these classic IPs are headed. It’s hard to imagine a gaming world without Nintendo’s current A-listers, but does anyone have a solid idea of what future iterations of our favorite franchises will be like? Now that just about every gangbuster franchise has been successfully embedded in 3D, we’re at a loss as to the next big step for gaming.
Some of us have really good ideas, but I’m positively stumped as to where these franchises are going.
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